so what we have to use to extract the .pk files?
DSDecomp dont extract nothing
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[Wii] The Last Story - .pfs .pk .pkh
Re: [Wii] The Last Story - .pfs .pk .pkh
The pk file is separated by using the data of the file table that exists in the pkh file.Zentax wrote:so what we have to use to extract the .pk files?
DSDecomp dont extract nothing
About the separated file...
header[0x11]:wii lz77 0x11 compressed. DSDecmp can decompress these files.
After decompression or other files.
header[0x55AA382D]:WiiArcData(U8 Archive)
header[0x63686E6B...]:WiiChunkData
header[0xFEFF](footer[0x000D000A]):UTF16-BigEndian text
footer[0x0D0A]:text
other header: unknown.
Re: [Wii] The Last Story - .pfs .pk .pkh
DRayX will you still release your tools ? I am just interested in taking a look at the unpacked files .
Re: [Wii] The Last Story - .pfs .pk .pkh
that's right, just to see how unpack the strange .pk files.quantico wrote:DRayX will you still release your tools ? I am just interested in taking a look at the unpacked files .
maybe we can see 3d model too ^^
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- ultra-n00b
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Re: [Wii] The Last Story - .pfs .pk .pkh
I am also interested in these file types, has there been any more progress on this or plans to release the tools. It would be greatly appreciated.
- alanmugiwara
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Re: [Wii] The Last Story - .pfs .pk .pkh
Guys. I use LSPK-Extracter by RGBA_CRT (https://github.com/RGBA-CRT/LSPK-Extracter), and can be able extract .pk files from TLS. I hope help you. But I do't know about recompress it. If anyone knows, please talk here.