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The Void / Tension Bigfiles(.vfs) - Partial .bms Script done

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figuresculptor
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Re: The Void / Tension Bigfiles(.vfs) - Partial .bms Script

Post by figuresculptor »

The .bms script works like a charm. I'm able to extract the textures, but does anybody know where and how the model data is stored? I read somewhere that it's the .ase and .bap files that contain the model, but I haven't been able to find anything to convert and/or open these files.

There's also an XML file and a .s file for each girl, and the XML file defines a lot of things, including scripts and triggers, mesh positions, and particles. It looks like this might just define the particle effects, however.

Anyone have any more information or know how to extract the models for this game?
SergioF
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Re: The Void / Tension Bigfiles(.vfs) - Partial .bms Script

Post by SergioF »

Hello, I'm from Brazil, I am using a translator.

I tried to uncompress a VFS for a friend of mine, but with this script did not work.
We use the wcx_VFS.wcx and we extract, but this plugin does not insert says that issued 0 files.

Looking at the files and format extaido VFS, I was able to gather this information.
I hope they are information that can help you to make a new extractor and inserter for this file.

I noticed that the file structure VFS is similar to that asked in this topic.

He begins with "LP3C" instead of "LP2C" I saw this topic.
Legend:
==============================AREA A
Offset: -Byte - Description
0x06 06 - Even number of folders extracted
0x0C 06 - Size of the folder name followed by the file name Example: 06Actors or 04Data
After the folder name, is the bytes: 00 00 00 00 00 00 00 00
==============================
This sequence of "AREA A" is repeated six times (number of folders)
thus:
XXName YY YY YY YY YY YY YY YY
where:
XX = size of the folder name
Name = name of the folder
YY = 00 Bytes
==============================
After the last folder "Strings" the following changes:
00 00 00 00 20 00 00 00
The byte 20 in decimal is = 32 which indicates the number of files (32 files).
==============================
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AREA B
Then comes a byte that indicates the size of the file name.
Example: 07hud.txt
after the file name, is two bytes.
Example: hud.txt FA 03

FA 03 ao contrario = 03FA = Offset do inicio do arquivo.
Depois vemos bytes.
00 00 00 00 00 00 6C 00 00 00
FA = 03 Unlike = 03FA Offset from the beginning of the file.
After see bytes.
00 00 00 00 00 00 00 00 00 6C

6C is the file size.
After that the AREA B repeats
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

Link File: http://www.mediafire.com/?qe9039312s2ug2s
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