Yes, it works okmariokart64n wrote:does that really work? DOA used tpr, which was different then a normal xpr
but it doesnt make a normal map. Only for diffuse.
Sorry, I didn't notice that
Yes, it works okmariokart64n wrote:does that really work? DOA used tpr, which was different then a normal xpr
Code: Select all
>> MAXScript FileIn Exception: -- Unable to convert: undefined to type: Integer64 <<
Code: Select all
- error in src/quickbms.c line 8564: myalloc <>
Error: Not enough space
Edit2:Error: the compressed LZO input is wrong or incomplete (-4)
Error: there is an error with the decompression
the returned output size is negative (-1)
Press RETURN to quit
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endian big
get name FILENAME
string name + ".dec"
get lzo long
get version long
get subversion long
get files long
get TotalUncompSize long
get unk long
goto 0x20
comtype LZO1X
for i = 1 to files
get memoffset long
get size long
get zsize long
savepos offset
if size == zsize
append
log MEMORY_FILE offset zsize
append
else
append
clog MEMORY_FILE offset zsize size
append
endif
math offset + zsize
goto offset
Padding 0x10000
next i
log NAME 0 TotalUncompSize MEMORY_FILE
don't work for me. Maybe i'm doing something wrong?CMihai wrote: Export the textures with this lil script viewtopic.php?p=46423#p46423 select the MDP file when the "Select File" prompts
ms script line: 232-- Runtime error: Bone index out of range 201