K, fixed up my old script for the human head demo, so that it would import from the other NMBs.
this time instead of grabbing the text names in the NMB, I scaned for the ID tags for each section.
I've never dealt with this sort of ID driven format before, and I'm a n00b to scripting/programming. so no surprise the script is very slow on import.
unfortunately the madussa NMBs are alot different then the fore-mentioned NMBs.. different variable sizes, and alot of extra text information for materials. also I saw alot of weird padding through out the file :\
Here's some screenshots:
I really love the Luna suit, that effect is pretty much pulled off by a single mask texture O_O
also the nalu model is the same model that nvidia used in dawn and dusk.. that model on its own seems to have been used in other 3d softwares.
most notably a game called "dreamstrippers" not sure where the dawn model first originated, but its been used in other things too.
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Nvidia model Dusk importer
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Re: Nvidia model Dusk importer
Last edited by mariokart64n on Wed Dec 22, 2010 12:36 am, edited 1 time in total.
Maxscript and other finished work I've done can be found on my DeviantArt account
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Re: Nvidia model Dusk importer
Awesome! Mariokart64n,
This is Great Work!
Also, your renders are incredible!
BTW: The creator of the Dawn model is Steven Giesler.
I remember seeing the model used for Dreamstrippers and saying to myself that is the same model used in nvidia's demos (weird).
but.. look up Steven Geisler (He was also involved in creating models from the FF Movie) and you'll realize he probably had nothing to do with this dreamstripper game.
Edit:
Can you post your updated script here?
This is Great Work!
Also, your renders are incredible!
BTW: The creator of the Dawn model is Steven Giesler.
I remember seeing the model used for Dreamstrippers and saying to myself that is the same model used in nvidia's demos (weird).
but.. look up Steven Geisler (He was also involved in creating models from the FF Movie) and you'll realize he probably had nothing to do with this dreamstripper game.
Edit:
Can you post your updated script here?
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Re: Nvidia model Dusk importer
Nice
"unfortunately the madussa NMBs are alot different then the fore-mentioned NMBs.. different variable sizes, and alot of extra text information for materials. also I saw alot of weird padding through out the file :\ "
Medussa Nmb= models archive
"unfortunately the madussa NMBs are alot different then the fore-mentioned NMBs.. different variable sizes, and alot of extra text information for materials. also I saw alot of weird padding through out the file :\ "
Medussa Nmb= models archive
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Re: Nvidia model Dusk importer
???
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Re: Nvidia model Dusk importer
Yeah, I'd like to see an updated script as well... Can you post your updated script here? ..
I can't import Luna with the script as posted in this thread viewtopic.php?f=16&t=4764
(using 3DSmax 2008).
Re: Nvidia model Dusk importer
I first thought of the mesh, and some were missing, but it turned out, everything is there, it's just a lot of small pieces of the origin of imports and the body hidden in the 0,0,0, I see the hidden part of the eye, cornea, the upper and lower teeth, 4 wings, nails, shoes, plus about 6 dozen undecided part of the butterfly.
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2012 fashion Leather shoes at CWMALLS, all of them are high quality and the best shoes shop online.
Re: Nvidia model Dusk importer
How can i? help me please?
My problem is use blender model importer script in Blender2.49b 64bit and Python 2.6. 64bit OS: Win 7.
Importer executed, but nothing happened, i do not see the model.
My problem is use blender model importer script in Blender2.49b 64bit and Python 2.6. 64bit OS: Win 7.
Importer executed, but nothing happened, i do not see the model.
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Re: Nvidia model Dusk importer
The contents of this post was deleted because of possible forum rules violation.
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Re: Nvidia model Dusk importer
Doesn't work for me. Only imports skeleton.Szkaradek123 wrote:Update for Dusk blender importer:
===GEOMETRY===
BLOCK NR = 65
0 (0, 109, 111, 100) 75710
75710
mesh name = polySurfaceShape3_12
Traceback (most recent call last):
File "import-dusk-2011-08-0", line 1452, in openfile
File "import-dusk-2011-08-0", line 1360, in parser
KeyError: 'polySurfaceShape3_12'
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Re: Nvidia model Dusk importer
I have a same error only but for Ultra Dusk.
Please ,get Dusk from this link.
ftp://download.nvidia.com/downloads/GeF ... sk_1_1.exe
Please ,get Dusk from this link.
ftp://download.nvidia.com/downloads/GeF ... sk_1_1.exe
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Re: Nvidia model Dusk importer
Thanks, that one worked. Seems like weighting is screwed though.Szkaradek123 wrote:I have a same error only but for Ultra Dusk.
Please ,get Dusk from this link.
ftp://download.nvidia.com/downloads/GeF ... sk_1_1.exe
Also, a lot of junk data is generated by the script.