I know the game isn't that popular, but I want to get the models from it + some understanding about 3d file format. It's more like a challenge for me (my first).
So, the models are packed in CHR_MDLS.PAK file, for which I've made a BSM script.
I've got 4 types of files:
BNS - bone structure?
COL - collision? the file has something in it only for the player model though.
DNH - have no idea, but it isn't present for all the models
SKIN - model itself, I guess...
Here is my understanding of SKIN files so far (please, don't laugh )
Code: Select all
long skmh
long number of segm?
word number of segm?
word ??? same for all
long ??? same for all
long segm
long number of connections between vertexes?
long number of vertexes
long ??? not same for all
long ??? same for all
long number of bytes per description block?
long dummy?
long (sometimes) 1/3 of the 8th byte in each point description block
Here I need help!