Hi guys,
There is out one nice adventure Gra Matter, so it is available only in English and Deutch.
Here are localization files, looks like compressed somehow.
en.pak, 171 kb: http://www.datafilehost.com/download-7c1ecb66.html
Fonts.pak, 658 kb: http://www.datafilehost.com/download-605ac977.html
Any help with extracting/decompressing and back, will be appreciated.
Thanks in advance my brothers! Love you!
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Gray Matter PAK
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Gray Matter PAK
My great respect and appreciation for them, who research game files! Special thanks to: aluigi, bacter, DerPlaya, Rick, Turfster, twig, Zench. Sorry if someone is missing in my list, I'll update when I'll notice it again
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Re: Gray Matter PAK
Here's my .PAK extractor / packer / replacer program.
The attached file deleted. See my latest comment for the most recent version...
The attached file deleted. See my latest comment for the most recent version...
Last edited by bacter on Wed Feb 02, 2011 6:13 am, edited 1 time in total.
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Re: Gray Matter PAK
Great work done!
Thank you brather!
Thank you brather!
My great respect and appreciation for them, who research game files! Special thanks to: aluigi, bacter, DerPlaya, Rick, Turfster, twig, Zench. Sorry if someone is missing in my list, I'll update when I'll notice it again
Re: Gray Matter PAK
Hello, here the file spec, sorry but i don't know correct wiki-xentax file format or bms scripting.
File extension: .PAK
Endianness: Little-endian
Format Specifications
Header Spec (unpacked)
In Depth *.LOC Spec (unpacked - Located in LOCALIZED\xx.pak)
File extension: .PAK
Endianness: Little-endian
Format Specifications
Code: Select all
uint32 {4} - Unpacket Size of Header
uint32 {4} - Offset Base
byte {Offset Base - 8} - Header (compressed in ZLIB)
byte {x} - File 1 (compressed in ZLIB) (Located in Offset Base)
byte {x} - File 2 (compressed in ZLIB) (Located in Offset Base + Offset)
....
byte {x} - File x (compressed in ZLIB) ...
Code: Select all
uint32 {4} - Num Subdirectories
FOR 0 to numsubdirectories - 1
uint32 {4} - Strlen Directory Name
char {strlen} - Directory Name
uint32 {4} = 0 - NULL
uint32 {4} - Num Files
FOR 0 to numfiles - 1
uint32 {4} - Strlen Filename
char {strlen} - Filename
uint32 {4} - Offset (relative)
uint32 {4} - Zsize (compressed size)
uint32 {4} - Size (unpacket size)
FOREND
FOREND
uint32 {4} = 0 - NULL
Code: Select all
uitn32 {4} - Number of strings
FOR x = 0 to numstring
uint32 {4} - Relative offset String X
ENDFOR
char{offset1 - offset0} - String 1 (null terminated)
char{offset2 - offset1} - String 2 (null terminated)
...
char{sizefile - 4*(1 + numstring) - Last offset} - Last String (null terminated)
Last edited by alternati on Fri Nov 19, 2010 12:37 pm, edited 1 time in total.
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Re: Gray Matter PAK
Good work, just a small correction:
In the end, the basic structure should look like this:
Best wishes,
Deniz
The last zero value is presumably the number of subdirectories within the current directory. The whole structure is most probably recursive.alternati wrote: Header Spec (unpacked)Code: Select all
uint32 {4} - Num Subdirectories FOR 0 to numsubdirectories uint32 {4} - Strlen Directory Name char {strlen} - Directory Name uint32 {4} = 0 - NULL
This last value should be the number of files in the current directory, otherwise you'll miss some files. Take a look at PAK archives that don't have subdirectories (fonts.pak?) and you'll see what I'm hinting at.alternati wrote:Code: Select all
[...] uint32 {4} = 0 - NULL
In the end, the basic structure should look like this:
Code: Select all
TPAKStruct = (
uint32 {4} - number of subdirectories
// for each subdirectory
uint32 {4} - subdirectory name length
char {x} - subdirectory name
TPAKStruct {x} - recursive entry for subdirectory
uint32 {4} - number of files within this directory
// for each file: just as you described
)
Deniz
Re: Gray Matter PAK
mmm... great I had not thought about itDeniz Oezmen wrote:Good work, just a small correction:
The last zero value is presumably the number of subdirectories within the current directory. The whole structure is most probably recursive.
Yep, i missed add this note in file spec for files without directories. And another "bug" was For 0 to numfiles -> must be For 0 to numfiles - 1 ^_^This last value should be the number of files in the current directory, otherwise you'll miss some files. Take a look at PAK archives that don't have subdirectories (fonts.pak?) and you'll see what I'm hinting at.
Better than mi looooooong file spec jajaja. I'll take note !!!In the end, the basic structure should look like this:Code: Select all
TPAKStruct = ( uint32 {4} - number of subdirectories // for each subdirectory uint32 {4} - subdirectory name length char {x} - subdirectory name TPAKStruct {x} - recursive entry for subdirectory uint32 {4} - number of files within this directory // for each file: just as you described )
Thanks for your feedback. For people that are learning like me, these comment are very usefullBest wishes,
Deniz
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Re: Gray Matter PAK
I almost finished my tools too, I'll post them in a few hours. Deniz Oezmen is right, it's recursive. I'm adding support for XBOX360 files and there is a little dumper/reinserter for the text files
Re: Gray Matter PAK
Thanks again bacter. You just made my night xdbacter wrote:Here's a simple commandline version of my PAK maker/extractor/updater.
Re: Gray Matter PAK
Code: Select all
I almost finished my tools too, I'll post them in a few hours. Deniz Oezmen is right, it's recursive. I'm adding support for XBOX360 files and there is a little dumper/reinserter for the text files
Re: Gray Matter PAK
Non problem this is lockalized xbox 360 en.pak file i need extract becose lockalized this game sorry 4 my language im from poland this is the file xbox 360
Code: Select all
http://www.megaupload.com/?d=RHZQ766Y
Re: Gray Matter PAK
Quoting this in case there's someone here who can help. I ready to start translating the game but need to add some of the characters typical to our language.stevenx wrote:Can anyone help me with the format of .abc and .fnt files in fonts.pak?
A sample is here: