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Star Wars The Force Unleashed - PC Version .z files

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LunarYoshi
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by LunarYoshi »

Thank you Zerovisibilite for your new and latest GTO Ripper.
However, after a quick try with the above mentioned files, I still got the same results.

Maybe AceWell has a magic trick when importing into 3D Studio Max ?

Edit :
@Tosyk => I am not an advanced user of 3D Studio, so couldn't find this setting :D
However, I replace each "," by a "." in the .obj files, and tried to import them afterwards. It worked for both models ! :)
But to my credit, I might add I'd already tried that trick the first time (with the old new GTO Ripper), and it failed then.

Thanks for pointing up that tip again ;)
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Tosyk
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by Tosyk »

LunarYoshi wrote:@Tosyk => I am not an advanced user of 3D Studio, so couldn't find this setting :D
No, i'm talking about your windows! :) Control Panel -> Regions and settings -> Additional Settings (bottom button).

p.s.: sorry my window is Russian, so i can make a little mistake :)
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by CZW »

HI all

thx for screenshot, that's exactly what i have..
when i read your trick, i think the ripper use our regionnal setting and alterate the file ...
but i have try to change them after convert the model to obj, without chance...
same results ..

i will redo the rip with setting allready change and see if now the model is correct as soon as i'm back home

i will test your info
LunarYoshi wrote: However, I replace each "," by a "." in the .obj files, and tried to import them afterwards. It worked for both models ! :)
LunarYoshi
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by LunarYoshi »

Ok Tosyk, I could finally understand what was happening.

In the Regional Settings of Windows, the Decimal separator must be set to "." instead of "," so that, when one use the GTO Ripper, data in OBJ files are written with "." (ie "1.32" instead of "1,32").
Thus, when importing into 3D Studio Max, the import plugin correctly recognize "1.32" as a float number, which is not the case for "1,32".

That explains why :
- Using the GTO ripper THEN changing the Regional Settings does not work
- Replacing all "," by "." in the OBJ files does work

Once again, thank you all for your help :)
lark125
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by lark125 »

hey i new to this forum but i have succesfully importet some models in 3ds max but has anybody figured out how to get the bones in 3ds max because i realy want to rig him???
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by Tosyk »

lark125 wrote:hey i new to this forum but i have succesfully importet some models in 3ds max but has anybody figured out how to get the bones in 3ds max because i realy want to rig him???
It's not possible for now, maybe in the future.
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lark125
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by lark125 »

alright thanks for replying
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by reappper »

ok so is there way to get the models out or has that been done already? :D :D :D
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by lark125 »

yes that is already done now only the bonnes to rig
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by reappper »

coooool I'll just wait for it to be done this is soooooooooooooooo cooooool 8D 8D 8) :mrgreen: :P :eek: :lol: :D :D :D
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by lark125 »

dus anybody know how to import in to 3ds max the .material files for the textures

:?:
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by Tosyk »

I created a small tool based on quickbms by Luigi Auriemma for extracting all files from SWTFU *.lp containers into one folder.
You can download it on my blog by clicking on Скачать bms unpacker (exe)

how to use:
- copy bms_unpacker_swtfu.exe into the root directory of the game (where SWTFU.exe is)
- launch
- wait (there are many duplicate files in each *.lp container, so be patient)
- after the extracting process is finished, go to <game dir>\LevelPacks\output all the extracted files will be there

note: during the unpacking process quickbms.exe will ask you to rename several files, so just rename them and press Return.

p.s.: anyway, all thanks going to Luigi
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by CZW »

Tosyk wrote:I created a small tool based on quickbms by Luigi Auriemma for extracting all files from SWTFU *.lp containers into one folder.
You can download it on my blog by clicking on Скачать bms unpacker (exe)

how to use:
- copy bms_unpacker_swtfu.exe into the root directory of the game (where SWTFU.exe is)
- launch
- wait (there are many duplicate files in each *.lp container, so be patient)
- after the extracting process is finished, go to <game dir>\LevelPacks\output all the extracted files will be there

note: during the unpacking process quickbms.exe will ask you to rename several files, so just rename them and press Return.

p.s.: anyway, all thanks going to Luigi

big thx man ...
i appreciated ..
darkmatter78
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by darkmatter78 »

Zerovisibilite wrote: Again until I get the bones exporting, its really kind of a waste anyway

100% wrong. I learned how to rig, even with a lousy biped only, with your tool's help getting the models. So BIG thank you and fantastic work. I have spread your file and name around as you deserve many thanks.
You realize, of course, that the people here are the future of human warfare, don't you? Who woulda thought that a keyboard could be more powerful than an army in 2010? Only those who thought about it.
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Re: Star Wars The Force Unleashed - PC Version .z files

Post by qabRieL »

I wanna translate the game, how can I do it?
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