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aika online
Re: aika online
I´m working on textures by now, I can provide textures and models if someone else
can help me to mod Aika Online.
can help me to mod Aika Online.
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Re: aika online
I'm pretty handy with texture editing, if that's what you mean, but I suck at the technical mumbo-jumbo. If you can get the textures out and back into the game, I can edit them for you.
Re: aika online
hey all new here but i play aika
im trying to convert those JIT image files from with what MissCooky said but i still get photoshop complaining.
Could you explain in a little more detail what exactly i have to do.
here is what i have from one image (the ÿÿÿÿÿÿÿÿ UUUUÿÿÿÿÿÿÿÿ bit being the start of the data):
do i replace JT33 bit to the DXT3 bit like:
the file i got this from was "FFSWD00009EF.jit"
now when i tried using a header from the download that chrrox gave it still complained so either im being a dumbass or im not doing somthing right.
im trying to convert those JIT image files from with what MissCooky said but i still get photoshop complaining.
Could you explain in a little more detail what exactly i have to do.
here is what i have from one image (the ÿÿÿÿÿÿÿÿ UUUUÿÿÿÿÿÿÿÿ bit being the start of the data):
Code: Select all
JT33€ € ÿÿÿÿÿÿÿÿ UUUUÿÿÿÿÿÿÿÿ
do i replace JT33 bit to the DXT3 bit like:
Code: Select all
DDS |
DXT3 @ ÿÿÿÿÿÿÿÿ UUUUÿÿÿÿÿÿÿÿ
now when i tried using a header from the download that chrrox gave it still complained so either im being a dumbass or im not doing somthing right.
- nightsqual05
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Re: aika online
In the last days I developed the new FREE internal export module called 'Tools/Export the material table's textures to .bmp files'. that supports the Aika Online jit format.
See the Supported texture file formats:
http://web.t-online.hu/karpo/features.html
I released the 3D O. C. V4.429 update package now.
You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
See the Supported texture file formats:
http://web.t-online.hu/karpo/features.html
I released the 3D O. C. V4.429 update package now.
You can update your installed application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…).
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Re: aika online
Sorry to revive this thread. Has anyone looked into this? I've been trying to convert .dds files to .jit but have had no luck in figuring out how. I can only go .jit -> .dds cause of the converter program provided by this forum.
It seems as if all progression towards this came to an abrupt stop. No one even said anything.
Am I the only one who wants to see this progress? The models in this game are truly stunning..
I've spent hours and hours trying to figure out how to convert .dds into .jit ;/
Moreover, Karpati's 3D Object converter isn't working for the .jit files as it say's its suppose to.
It seems as if all progression towards this came to an abrupt stop. No one even said anything.
Am I the only one who wants to see this progress? The models in this game are truly stunning..
I've spent hours and hours trying to figure out how to convert .dds into .jit ;/
Moreover, Karpati's 3D Object converter isn't working for the .jit files as it say's its suppose to.
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Re: aika online
My program works correctly on the .jit files.Moreover, Karpati's 3D Object converter isn't working for the .jit files as it say's its suppose to.
What program version are you running ?
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Re: aika online
Sorry for saying that then, I must be doing something wrong.Karpati wrote:My program works correctly on the .jit files.Moreover, Karpati's 3D Object converter isn't working for the .jit files as it say's its suppose to.
What program version are you running ?
I'm using version 4.434, and I also have the "Use default texture subdirectory for textured view" option checked in tools -> options -> import.
Thanks.
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Re: aika online
-Open you .msh file (it will add the *.jit texture names to the material table automatically.Sorry for saying that then, I must be doing something wrong.
I'm using version 4.434, and I also have the "Use default texture subdirectory for textured view" option checked in tools -> options -> import.
-Use Tools/'Export the material table's textures to .bmp files' function
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Re: aika online
It works, is there a way to reverse the process? (i.e bmp -> .jit) ?Karpati wrote:-Open you .msh file (it will add the *.jit texture names to the material table automatically.Sorry for saying that then, I must be doing something wrong.
I'm using version 4.434, and I also have the "Use default texture subdirectory for textured view" option checked in tools -> options -> import.
-Use Tools/'Export the material table's textures to .bmp files' function
Re: aika online
Is there a nude patch for this game yet thats been released?naxet wrote:I love Aika online and extract textures from this game without editing the .jit files is possible, just capture them from Open GL , here´s a topless texture
By pencracker at 2010-09-24
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Re: aika online
I wrote a simple script to add dds header to Aika's JIS texture,but there is something wrong.The resulting texture is not correct.
Maybe it's because i didn't give proper value to dds flag.plz help to finish this simple script.
PM if u need sample,i won't post here.
Edit: script fixed,it works fine now:)
Maybe it's because i didn't give proper value to dds flag.plz help to finish this simple script.
Code: Select all
if (heapSize < 20000000) then
heapSize = 200000000 -- allow ~ 40 MB instead of just 7.5 MB. Prevents "Runtime Error: Out of scripter memory"
clearlistener()
fname = getOpenFileName \
caption:"Open Aika Texture File" \
types:"Aika Texture File(*.jit)|*.jit" \
f = fopen fname "rb"
h = getFilenameFile fname
fpath = (getFilenamePath fname)-- as string
pixel_array = #()
magic_num = readshort f
if magic_num == 21578 then(
readbyte f
dxt_id = readbyte f ----0x31=dxt1,0x33=dxt3,0x35=dxt5
tex_width = readlong f
tex_height = readlong f
--print "source file width=" tex_width
--print "source file height=" tex_height
pixel_count = tex_width * tex_height as integer
output_name = h +"_outport.dds"
if output_name != undefined then
print output_name
s = fopen output_name "wb"
writelong s 542327876 --magic word "DDS"
writelong s 124 -- always 124
writeshort s 1
writeshort s 8
writelong s tex_height
writelong s tex_width
writelong s 512----PitchOrLinearSize
writelong s 0----Depth
writelong s 0----MipMapCount
for i =1 to 11 do( -----write 11 reserverved long
writelong s 0
)----end of for i =1 to 11
writelong s 32 ----DDPIXELFORMAT
writelong s 4----Flags
if dxt_id == 0x31 do(
writelong s 827611204---DXT1
)----if dxt_id == 0x31
if dxt_id == 0x33 do(
writelong s 861165636---DXT3
)----if dxt_id == 0x33
if dxt_id == 0x35 do(
writelong s 894720068----DXT5
)----if dxt_id == 0x35
writelong s 0 ----RGBBitCount
writelong s 0 ---- RBitMask
writelong s 0 ----GBitMask
writelong s 0----BBitMask
writelong s 0 ----ABitMask
writelong s 0 ----Caps1
writelong s 0 ----Caps2
writelong s 0 ----reserved
writelong s 0 ----reserved
writelong s 0 ----reserved2
for i = 1 to (pixel_count/4) do(
pr = readbyte f #unsigned
pg = readbyte f #unsigned
pb = readbyte f #unsigned
pa = readbyte f #unsigned
writebyte s pr
writebyte s pg
writebyte s pb
writebyte s pa
--append pixel_array[pr,pg,pb,pa]
)----end of for i = 1 to pixet_count
)----end of if magic_num = 21578
fclose f
print "source closed"
fclose s
print "out closed"
fflush f
fflush s
--else
--messagebox "This is not Aika texture file"
--fclose f
Edit: script fixed,it works fine now:)
Re: aika online
Can I get a link to this jit to dds converter? xDlolzalolza123 wrote:Sorry to revive this thread. Has anyone looked into this? I've been trying to convert .dds files to .jit but have had no luck in figuring out how. I can only go .jit -> .dds cause of the converter program provided by this forum.