So I exported an Ogre3d mesh.xml file from the initial blender cube in 2.49b. And got this:
Code: Select all
<mesh>
<submeshes>
<submesh material="Material" usesharedvertices="false">
<faces count="12">
<face v1="0" v2="1" v3="2"/>
<face v1="0" v2="2" v3="3"/>
<face v1="4" v2="5" v3="7"/>
<face v1="5" v2="6" v3="7"/>
<face v1="8" v2="9" v3="11"/>
<face v1="9" v2="10" v3="11"/>
<face v1="12" v2="13" v3="15"/>
<face v1="13" v2="14" v3="15"/>
<face v1="16" v2="17" v3="18"/>
<face v1="16" v2="18" v3="19"/>
<face v1="20" v2="21" v3="23"/>
<face v1="21" v2="22" v3="23"/>
</faces>
<geometry vertexcount="24">
<vertexbuffer positions="true" normals="true">
<vertex>
<position x="1.000000" y="-1.000000" z="-1.000000"/>
<normal x="0.000000" y="-1.000000" z="0.000000"/>
</vertex>
<vertex>
<position x="1.000000" y="-1.000000" z="1.000000"/>
<normal x="0.000000" y="-1.000000" z="0.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="-1.000000" z="1.000000"/>
<normal x="0.000000" y="-1.000000" z="0.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="-1.000000" z="-1.000000"/>
<normal x="0.000000" y="-1.000000" z="0.000000"/>
</vertex>
<vertex>
<position x="1.000000" y="1.000000" z="-0.999999"/>
<normal x="0.000000" y="1.000000" z="0.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="1.000000" z="-1.000000"/>
<normal x="0.000000" y="1.000000" z="0.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="1.000000" z="1.000000"/>
<normal x="0.000000" y="1.000000" z="0.000000"/>
</vertex>
<vertex>
<position x="0.999999" y="1.000000" z="1.000001"/>
<normal x="0.000000" y="1.000000" z="0.000000"/>
</vertex>
<vertex>
<position x="1.000000" y="-1.000000" z="-1.000000"/>
<normal x="1.000000" y="-0.000000" z="0.000001"/>
</vertex>
<vertex>
<position x="1.000000" y="1.000000" z="-0.999999"/>
<normal x="1.000000" y="-0.000000" z="0.000001"/>
</vertex>
<vertex>
<position x="0.999999" y="1.000000" z="1.000001"/>
<normal x="1.000000" y="-0.000000" z="0.000001"/>
</vertex>
<vertex>
<position x="1.000000" y="-1.000000" z="1.000000"/>
<normal x="1.000000" y="-0.000000" z="0.000001"/>
</vertex>
<vertex>
<position x="1.000000" y="-1.000000" z="1.000000"/>
<normal x="-0.000000" y="-0.000000" z="1.000000"/>
</vertex>
<vertex>
<position x="0.999999" y="1.000000" z="1.000001"/>
<normal x="-0.000000" y="-0.000000" z="1.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="1.000000" z="1.000000"/>
<normal x="-0.000000" y="-0.000000" z="1.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="-1.000000" z="1.000000"/>
<normal x="-0.000000" y="-0.000000" z="1.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="-1.000000" z="1.000000"/>
<normal x="-1.000000" y="-0.000000" z="-0.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="1.000000" z="1.000000"/>
<normal x="-1.000000" y="-0.000000" z="-0.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="1.000000" z="-1.000000"/>
<normal x="-1.000000" y="-0.000000" z="-0.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="-1.000000" z="-1.000000"/>
<normal x="-1.000000" y="-0.000000" z="-0.000000"/>
</vertex>
<vertex>
<position x="1.000000" y="1.000000" z="-0.999999"/>
<normal x="0.000000" y="0.000000" z="-1.000000"/>
</vertex>
<vertex>
<position x="1.000000" y="-1.000000" z="-1.000000"/>
<normal x="0.000000" y="0.000000" z="-1.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="-1.000000" z="-1.000000"/>
<normal x="0.000000" y="0.000000" z="-1.000000"/>
</vertex>
<vertex>
<position x="-1.000000" y="1.000000" z="-1.000000"/>
<normal x="0.000000" y="0.000000" z="-1.000000"/>
</vertex>
</vertexbuffer>
</geometry>
</submesh>
</submeshes>
</mesh>
-Q13