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CASTLEVANIA LORDS OF SHADOW (WIP)

Post questions about game models here, or help out others!
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chrrox
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CASTLEVANIA LORDS OF SHADOW (WIP)

Post by chrrox »

Just some status of this game i am not sure if i want to work on bones for this format as its a wierd structure.

Image

some models look better un modified then others

Image
pixellegolas
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by pixellegolas »

cool stuff :)
deronar
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by deronar »

Сhrrox thank you for your work. This is great news! :D
Ares722
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by Ares722 »

Hi Сhrrox!!!,how did you do that? Have you created a bms script?
TIOVICKO
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by TIOVICKO »

looks good I'm looking forward to carmilla's model :D
phlyingpig
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by phlyingpig »

what format are the model files are?
is it possible to figure out the models of other games made by the same company? I mean capcom.
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by drunkenchipmunk »

phlyingpig wrote:what format are the model files are?
is it possible to figure out the models of other games made by the same company? I mean capcom.
Lord of shadows was not developed by Capcom, and not by any japanese company.

It was developed in Spain by Mercury Steam studios.
Panzah
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by Panzah »

Any hope of you releasing a model extractor/BMS script and a way to convert it to Max/Maya friendly model format?
unlimited32
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by unlimited32 »

I would like to thank you all for doing this! Thank you!!
How can i recrate the extracted models (like you did above) plus all other data including textures and stuff from the PS3 version of this game? Thank's again!...
Szkaradek123
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by Szkaradek123 »

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mariokart64n
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by mariokart64n »

awesome! that fairy looks hott :P

thanks for the blender script
Maxscript and other finished work I've done can be found on my DeviantArt account
universe
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by universe »

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jaden
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by jaden »

thanks dude its awesome
Modman69
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by Modman69 »

Szkaradek123,

With your script, I was able to load into blender 2.49 the .sm3 characters from the PS3 version, but was unable to load the XBOX360 .sm3 files.

Since I only have a few PS3 files, and all of the XBOX360 files can you take a look at this .sm3 and possibly modify your script to work with the XBOX360 files as well.

http://www.filesonic.com/file/688482964/fairyrender.rar

Thanks for all the great blender scripts :)
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Re: CASTLEVANIA LORDS OF SHADOW (WIP)

Post by unlimited32 »

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