Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Need help on Tales of Vesperia[X360] files

Read or post about compression. And decompression. Or ask questions how to decompress your files.
quantico
ultra-n00b
Posts: 8
Joined: Sun Sep 19, 2010 11:19 am

Re: Need help on Tales of Vesperia[X360] files

Post by quantico »

The contents of this post was deleted because of possible forum rules violation.
ils
n00b
Posts: 12
Joined: Sat Sep 25, 2010 5:36 am
Has thanked: 6 times

Re: Need help on Tales of Vesperia[X360] files

Post by ils »

The contents of this post was deleted because of possible forum rules violation.
harter82
ultra-n00b
Posts: 1
Joined: Sun Oct 17, 2010 4:24 pm

Re: Need help on Tales of Vesperia[X360] files

Post by harter82 »

The contents of this post was deleted because of possible forum rules violation.
moxmox
ultra-n00b
Posts: 2
Joined: Mon Nov 01, 2010 4:58 pm

Re: Need help on Tales of Vesperia[X360] files

Post by moxmox »

The contents of this post was deleted because of possible forum rules violation.
moxmox
ultra-n00b
Posts: 2
Joined: Mon Nov 01, 2010 4:58 pm

Re: Need help on Tales of Vesperia[X360] files

Post by moxmox »

bwin wrote:Text actually is in string.svo --> stringxx.so IIRC.
Any experience what can be done with this .so file? It seems binary or compilation of many files.

The Xbox360 undub version of Vesperia (japanese audio with english texts) have string_dic.so partly 100% exactly the same as PS3 version (for example artes part), but this part is in the different section of the file. Xbox360 english version is quite different also in artes part.
Lunarshine
ultra-n00b
Posts: 2
Joined: Mon Nov 08, 2010 1:24 pm

Re: Need help on Tales of Vesperia[X360] files

Post by Lunarshine »

thanks a ton for upping the vesperia graphics, I really needed those, as Im working on a tales trading card game. its still in developement, but if youre curious heres the first draft. (I know Richter isnt from vesperia but you get the idea)

http://serafiend.deviantart.com/#/d31g5xs
ShinKun
veteran
Posts: 132
Joined: Sun Aug 08, 2010 3:02 pm
Has thanked: 3 times
Been thanked: 3 times

Re: Need help on Tales of Vesperia[X360] files

Post by ShinKun »

He, I'm wondering if anyone has had any luck with the .SE3 files?
User avatar
lionheartuk
double-veteran
double-veteran
Posts: 749
Joined: Tue May 16, 2006 10:55 pm
Location: Everywhere
Has thanked: 34 times
Been thanked: 42 times

Re: Need help on Tales of Vesperia[X360] files

Post by lionheartuk »

Serious necropost here, so for that I appologize.

But I've managed to unpack the svo files, and then using a BMS script managed to extract the .dat files they pump out, finally resulting in .unpacked files, not sure where to go from here, half the topic has been removed due to people sharing content.

I'm only after the world map and town textures, running this script:

Code: Select all

get NAME basename
string NAME += ".unpacked"
comtype PUYO_LZ01
get TYPE byte
get ZSIZE long
get SIZE long
savepos OFFSET
clog NAME OFFSET ZSIZE SIZE
I get an error about the sizes not matching.

Is this specific to noncharacter or UI textures (since it seems thats what everyone else wanted to extract).

I can upload one of the .unpacked if anyone likes.
Post Reply