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360 - Dead Rising 2 .BIG file
Re: 360 - Dead Rising 2 .BIG file
Hi Chrrox,
Excellent script for quickBMS. Worked like a charm including the tex to dds. I'm asking the same question as someone else though. how did you get the model into max (or any other program for that matter). I looked inside the combined vertices 56 file but couldnt see a pattern to any regular file formats i knew.
I'm continuing to investigate but it would save heaps of time if you can shed any light on your workflow.
Cheers,
Mat
Excellent script for quickBMS. Worked like a charm including the tex to dds. I'm asking the same question as someone else though. how did you get the model into max (or any other program for that matter). I looked inside the combined vertices 56 file but couldnt see a pattern to any regular file formats i knew.
I'm continuing to investigate but it would save heaps of time if you can shed any light on your workflow.
Cheers,
Mat
Re: 360 - Dead Rising 2 .BIG file
No, just keep extracting the .big files it churns out. I did that 2 or 3 more times and got what looks like bone file names, and the combined vertices files. Don't know what format they're in, though.Ryan7259 wrote:How'd you do that anyways Dean? Did you do some bms scripting?
Re: 360 - Dead Rising 2 .BIG file
No, I meant on FP, you had stars uniform texture for the swat gear. Did you somehow open the tex and converted it back?
Re: 360 - Dead Rising 2 .BIG file
That was with Texmod, nothing of the sort. http://filesmelt.com/dl/texmod.zip Launch deadrising2.exe with logging mode, use numpad + and - to sort through textures, rip the ones you want, exit the game and edit what you want, then create a package of the .log file it creates and re-launch the game with package mode or whatever it's called.
Re: 360 - Dead Rising 2 .BIG file
Thanks. Much easier to extract .big files, but it still doesn't help me with what format the model files are supposed to be in.
Re: 360 - Dead Rising 2 .BIG file
I looked in valuesets and saw some words. In the srv_matthew it said 'srv_matthew_mtl_pants.pdv'
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Re: 360 - Dead Rising 2 .BIG file
The means to unpack every version of the game's .big files are right here in this thread.
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Re: 360 - Dead Rising 2 .BIG file
Im not a programmer but the vertex/uvmap was stored inside:Dean wrote:Thanks. Much easier to extract .big files, but it still doesn't help me with what format the model files are supposed to be in.
geo_torsoShape Vertices 0
Im converted the file into float from srv_lulu:
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Re: 360 - Dead Rising 2 .BIG file
I've tried both the BMS script and Gibbed's tools and it doesn't work for meMalakesh wrote:The means to unpack every version of the game's .big files are right here in this thread.
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