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[PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

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johntus
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[PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Post by johntus »

Is there any way to unpack these files?
http://multi-up.com/316141
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Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Post by RoadTrain »

Bump.
I thick we must first decode MAP files. Any ideas about its structure?
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Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Post by bhrun »

Notinhg? Help us :D
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Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Post by RoadTrain »

I think there will nobody interested until the game is released :(
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Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Post by toolieo »

It's the same format (.bnk) except with the demo they have put all files in a .big format just for the beta.

Cause the directory for the beta is: (Example)
C:\Program Files (x86)\Atari\TDU2 Demo\Euro\Bnk\bigfile1.big
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Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Post by RoadTrain »

toolieo wrote:It's the same format (.bnk) except with the demo they have put all files in a .big format just for the beta.

Cause the directory for the beta is: (Example)
C:\Program Files (x86)\Atari\TDU2 Demo\Euro\Bnk\bigfile1.big
You mean there will be no .BIG in the full version of the game? Just .bnk as in TDU1?
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Re: [PC] Test Drive Unlimited 2 Beta ".BIG & .MAP" files

Post by toolieo »

Yes. :P

Cause why would the TDU2 beta path be "C:\Program Files (x86)\Atari\TDU2 Demo\Euro\Bnk" In saying they are using the .BNK, they may of changed coding of it to make any mod tools no longer read. I don't think it would take long to notice changes within coding if they have done such a thing.


Along in the beta they have a file dedicated to Shaders, these files are .SOB. TDU1 I could never find their shaders but then again it was ruled by HDR and such.
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