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FF 13 3D models ripping possible ...
Re: FF 13 3D models ripping possible ...
I was wondering if anyone had figured out how to get the animations
Re: FF 13 3D models ripping possible ...
Please or is There anyone who could point me the right direction to do it myself?
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Re: FF 13 3D models ripping possible ...
just how do you use mesh2rdm? I've downloaded it but its a index.php file
Re: FF 13 3D models ripping possible ...
I am so confused, can anybody explain how I can get textures from the game?
Re: FF 13 3D models ripping possible ...
Can anyone help me with atleast getting the animation files out of the .bin there in like with quickbms ive read the quickbms tutorials but having no luck any help would be greatly appreciated
- Aurangzeb56
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Re: FF 13 3D models ripping possible ...
no one is able to extract the animations from the .bin file till now ^^"BanBlade wrote:Can anyone help me with atleast getting the animation files out of the .bin there in like with quickbms ive read the quickbms tutorials but having no luck any help would be greatly appreciated
Re: FF 13 3D models ripping possible ...
What do you mean till now did you figure out how to get them out ????
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Re: FF 13 3D models ripping possible ...
Aluigi's script also extracts zone data too.but some textures still hidden in imgb container.
Thx a lot Aluigi,,this script is the most valuable one of the year!don't forget it also extract ps2's Dirge of Cerberus.
Thx a lot Aluigi,,this script is the most valuable one of the year!don't forget it also extract ps2's Dirge of Cerberus.
- Nathen41
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Re: FF 13 3D models ripping possible ...
If the zone models are themed, like there are several that are from an airship or from town but lack textures, try look a folder before or after a themed group, ussually they there is just an Imgb <or whater texture file> that will have all textures, thats what i found out with SOME Character models (*< __ >);;;
BY the way @__@ Which files did you rename to extract the zone data lol i tried that a long time ago but i just couldnt figure out which file did what when it came to renaming the right ones for extractions T.T
EDIT!
I think i got it lol Thanks anyways!!! if it wasnt for you post, i wouldnt have looked into it more!!! /hats off to you~
Edit 2
As i thought, the Textures are located in only one of the zone files for each "Group" from what it looks like, its in the last folder per "Group"
Edit 3
I correct myself, it seems that some models within a group also contain textures O.o.... this is confusing ><;
BY the way @__@ Which files did you rename to extract the zone data lol i tried that a long time ago but i just couldnt figure out which file did what when it came to renaming the right ones for extractions T.T
EDIT!
I think i got it lol Thanks anyways!!! if it wasnt for you post, i wouldnt have looked into it more!!! /hats off to you~
Edit 2
As i thought, the Textures are located in only one of the zone files for each "Group" from what it looks like, its in the last folder per "Group"
Edit 3
I correct myself, it seems that some models within a group also contain textures O.o.... this is confusing ><;
Nathen41 A.K.A Unaisis of Fenrir
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Re: FF 13 3D models ripping possible ...
Thx,,i think textures are there as you said.
You must extract the character container first.
The keys(a lots of filstxxx.dat ) is hidden in the \white_data\sys\outport\zone\folder
put them in the zone folder with those white_xxx.dat ,rename filelist_xxx.dat to fit them.that's it:)
You must extract the character container first.
The keys(a lots of filstxxx.dat ) is hidden in the \white_data\sys\outport\zone\folder
put them in the zone folder with those white_xxx.dat ,rename filelist_xxx.dat to fit them.that's it:)
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Re: FF 13 3D models ripping possible ...
hi
i dont know you guys have this problem too,but for me i have wrong bone place for model
i used openCOLLADA to import model
and also i think you guys had something wrong about the texture
for alpha hair you just should open that blue and green texture in photoshop
there are three channels in the texture,green one is the alpha we need so you should copy that channel to RGP channel
then you are done
i just hope you understand my bad English
this problem is for normal maps too and you just need to play with channels
this is the deal so tell me how can i fix my problem?
i dont know you guys have this problem too,but for me i have wrong bone place for model
i used openCOLLADA to import model
and also i think you guys had something wrong about the texture
for alpha hair you just should open that blue and green texture in photoshop
there are three channels in the texture,green one is the alpha we need so you should copy that channel to RGP channel
then you are done
i just hope you understand my bad English
this problem is for normal maps too and you just need to play with channels
this is the deal so tell me how can i fix my problem?
- Aurangzeb56
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Re: FF 13 3D models ripping possible ...
Hmm can you please tell me how were you able to place the textures at the right position without it being all messed up like mine??mehdichallenger wrote:hi
i dont know you guys have this problem too,but for me i have wrong bone place for model
i used openCOLLADA to import model
and also i think you guys had something wrong about the texture
for alpha hair you just should open that blue and green texture in photoshop
there are three channels in the texture,green one is the alpha we need so you should copy that channel to RGP channel
then you are done
i just hope you understand my bad English
this problem is for normal maps too and you just need to play with channels
this is the deal so tell me how can i fix my problem?
like this is how mine comes
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Re: FF 13 3D models ripping possible ...
I've told you, your textures are upside down. I've just tested it with my model, and it came out just like yours. Export it again with Noesis, but make sure that you select "Flip UV".
- Aurangzeb56
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Re: FF 13 3D models ripping possible ...
thanks ultima ^^ all of a sudden its working now XDultimaespio wrote:I've told you, your textures are upside down. I've just tested it with my model, and it came out just like yours. Export it again with Noesis, but make sure that you select "Flip UV".