Requesting for Mafia 2 models converter.
I tnink we have same 3d engine as for Mafia 1, but heavenly modified.
I attached file with Vito in Coat. Can anyone convert it in dae/smd/fbx with bones and weight data?
Also i attached file with car called in game Houston.
3d ripped:
p.s.: I believe than we need not just converting car to 3d app, but also converting models back to game.
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Mafia 2 models [pc]
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Re: Mafia 2 models [pc]
Nice ripping, dude. Mind if you share us the model format and maxscript? Or did you just use the Mafia 1 importer?
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Re: Mafia 2 models [pc]
No, I'm just use 3d ripper DX, and then use directX shaders in max to do that picture.huckleberrypie wrote:Nice ripping, dude. Mind if you share us the model format and maxscript? Or did you just use the Mafia 1 importer?
Anyway we need good converter for import/export models from/into game.
Re: Mafia 2 models [pc]
dont know what i can do but im modding fallout3 & mafia models would fit into f3 like a dream .
i ask you this, if you pass me some mafia models, cars or whatnot, i can give you ANY model of ANYTHING you could want.
i ask you this, if you pass me some mafia models, cars or whatnot, i can give you ANY model of ANYTHING you could want.
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Re: Mafia 2 models [pc]
Can you rip some more cars from the game? Apparently, my Mafia II doesn't like being with 3D Ripper.
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Re: Mafia 2 models [pc]
You guys are TOTALLY missing the point of this. Tosyk isnt interested in DXripping stuff, he wants to extract the models from the game archives, as they are much cleaner models and any characters will be in there neutral poses not frozen in whatever position they were captured at. The only reason he used Dxripper was to show you what the models look like.
If your copy of dxripper cannot work in a game that someone else can get to work. then try running dx ripper in global mode. That gets around a lot of the problems regarding DXrippr crashing, or the game crashing.
Just wait a little for someone to figure out the extraction process, then you can have proper correctly positioned and correctly textured models.
Nobby
If your copy of dxripper cannot work in a game that someone else can get to work. then try running dx ripper in global mode. That gets around a lot of the problems regarding DXrippr crashing, or the game crashing.
Just wait a little for someone to figure out the extraction process, then you can have proper correctly positioned and correctly textured models.
Nobby
Yes! i know that's what i said... But its not what i meant.
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Re: Mafia 2 models [pc]
Sorry, nothing new. The same happened with the first part. Very long unscrambled format.huckleberrypie wrote:Any new progress on the model formats?
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Re: Mafia 2 models [pc]
Oleg (Zanoza Modeler author) wrote
I think that the Mafia II filter for ZModeler will be the first working importer/exporter as it was with GTA IV.
http://forum.zmodeler2.com/viewtopic.php?t=4778 I check this topic frequently for updates.mesh files seems to be very messy on a first glance. Of cause, vertices and index pools are cleary-readable, but the rest is a complete mess...
I think that the Mafia II filter for ZModeler will be the first working importer/exporter as it was with GTA IV.
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Re: Mafia 2 models [pc]
What? Vertices are clearly readable? We know the data types and their offsets? O_oOf cause, vertices and index pools are cleary-readable, but the rest is a complete mess...
And, there is something other than vertex and indices pool we need?
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Re: Mafia 2 models [pc]
Yeah, UV mapping, collision etc. I think we should know everything about the data inside the model files if we want to create mods, not only to grab models from the game.Brejlounek wrote:What? Vertices are clearly readable? We know the data types and their offsets? O_oOf cause, vertices and index pools are cleary-readable, but the rest is a complete mess...
And, there is something other than vertex and indices pool we need?
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Re: Mafia 2 models [pc]
Zmodeler 2 progress:
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