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Mafia II SDS files?

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Tosyk
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Re: Mafia II SDS files?

Post by Tosyk »

Engineer wrote:SDS tool has already been made to unpack and repack :)
where? :o
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Re: Mafia II SDS files?

Post by qabRieL »

Tosyk wrote:
Engineer wrote:SDS tool has already been made to unpack and repack :)
where? :o
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Savage
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Re: Mafia II SDS files?

Post by Savage »

qabRieL wrote:
Tosyk wrote:
Engineer wrote:SDS tool has already been made to unpack and repack :)
where? :o
+1
+2 8D
I only see this:
-Added support to open files via Commandline (So you can set up a file association for *.sds files)
If you do ExSDS.exe file.sds that's all, im missing something?
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caws
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Re: Mafia II SDS files?

Post by caws »

Well, does anyone know what is that at the adress 0x44 of the pc sds files?

Is it a hash of some sort?
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Re: Mafia II SDS files?

Post by Rick »

Yes, it's a FNV32 hash of 52 bytes starting at 0x10 (just before 0x44).
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Re: Mafia II SDS files?

Post by ReeceMix »

any luck extrating model data?
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Re: Mafia II SDS files?

Post by OrangeC »

Please xbox360 support?
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Re: Mafia II SDS files?

Post by Energy »

please text editor support. For all who need translate game please.
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Re: Mafia II SDS files?

Post by caws »

Rick wrote:Yes, it's a FNV32 hash of 52 bytes starting at 0x10 (just before 0x44).
Good, thanks man.

And what about the decompressed files, before the filename path there is the size of the filename path, and before that, is that other hash?

EDit:No need, its th same FNV32 but now with 26 bytes...

Thanks, i'm creating my tool with you guys informations.

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Im almost finishing my tool...
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Re: Mafia II SDS files?

Post by qabRieL »

caws wrote:
Rick wrote:Yes, it's a FNV32 hash of 52 bytes starting at 0x10 (just before 0x44).
Good, thanks man.

And what about the decompressed files, before the filename path there is the size of the filename path, and before that, is that other hash?

EDit:No need, its th same FNV32 but now with 26 bytes...

Thanks, i'm creating my tool with you guys informations.

Image

Im almost finishing my tool...
Can you share it with us when you complete the tool? :)
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Re: Mafia II SDS files?

Post by zeeh »

Good work :) Share the tool, plz :)
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Re: Mafia II SDS files?

Post by caws »

zeeh wrote:Good work :) Share the tool, plz :)
Its not finished yet.

Now that it repacks the files correctly. I will make it more user-friendly.
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Re: Mafia II SDS files?

Post by westernsys »

caws wrote:
zeeh wrote:Good work :) Share the tool, plz :)
Its not finished yet.

Now that it repacks the files correctly. I will make it more user-friendly.
This is very good news. I wouldn't mind a console app though, just wanna get my hands on it real quick :P
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Re: Mafia II SDS files?

Post by SirLoon »

And modified lua bytecode decompiler working with M2 is still in progress?
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Re: Mafia II SDS files?

Post by Just »

The Lua decompiler that was linked is incomplete, many language features aren't handled by it. If you want to check whether the opcodes have been changed you can use the disassembly option for the decompiler (that part is complete), if that doesn't crash then there are no new/changed opcodes and to decompile you "only" have to finish the decompiler.
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