We have max import script for DIRT (here and in the attach) but not for DIRT2 Can anyone update attached max script for converting cars from DIRT2 to.
And here:
Ickler Jimco Buggy from DIRT
Ickler Jimco Buggy from DIRT2
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DIRT2 Max Import Script (.pssg)
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DIRT2 Max Import Script (.pssg)
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Re: DIRT2 Max Import Script (.pssg)
I've heard about Subaru Impreza converted from DiRT2.
http://www.nfscars.net/file/view/mostwanted/10429.aspx
It was made by Chinese with nick MunchenLee.
http://www.nfscars.net/file/view/mostwanted/10429.aspx
It was made by Chinese with nick MunchenLee.
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Re: DIRT2 Max Import Script (.pssg)
Thanks, but i pretty sure that he used 3d ripper for converting, just like I did:rafal345 wrote:I've heard about Subaru Impreza converted from DiRT2.
http://www.nfscars.net/file/view/mostwanted/10429.aspx
It was made by Chinese with nick MunchenLee.
and that is not what i exactly want.
Re: DIRT2 Max Import Script (.pssg)
How you ripp car and save mapping? I mean, I try to ripp car from dirt2, but 3dx ripper get car with wrong UV coordinates...
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Re: DIRT2 Max Import Script (.pssg)
mhm, noticed that the current 3dsimed can import tracks, interiors, several interior objects (these bonus things - dices, codemasterslogo and so on), the iphone
all things with textures inside the pssg
http://img291.imageshack.us/i/intm.png/
interior of that west coast chopper stuka
http://img825.imageshack.us/i/iphone.png/
the iphone with dirt on it (more texture than mesh)
only the cars and some interiorbonusobjects wont work well
all things with textures inside the pssg
http://img291.imageshack.us/i/intm.png/
interior of that west coast chopper stuka
http://img825.imageshack.us/i/iphone.png/
the iphone with dirt on it (more texture than mesh)
only the cars and some interiorbonusobjects wont work well