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Transformers: War for Cybertron coalesced.int unpack

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Rapid
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Transformers: War for Cybertron coalesced.int unpack

Post by Rapid »

Hi!
Can someone decode the Tranformers: War for Cybertron's localization files? I need a packer/unpacker to translate the texts in it, but non of the existing programs works.

The file's coding is possibly XOR.
If we have the key, the coalesced.ini will be decodeable too for the modders.

Please, if someone can create the program, I'll mention his/her name in my hungarian translation's installer, in my blog and I think the game translator community will praise his/her name.

I attached the international coalesced file to this post.

Thank you!

Rapid
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zeeh
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by zeeh »

Just figured out:

first 4 bytes = number of blocks

Each block:

4 first bytes = bytes length ahead (always null terminated?)

Good luck with decryption :)

Zeeh
bacter
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by bacter »

Well, here is the secret xor password (61 characters long): 'as;dwepo2345098]qw]{}p2039458pseasdfzcvvp;aseiurwefsdcfszdcvn'

I created a simple encoder/decoder. Converts the coalesced.int file to editable text file and vice-versa. Tested on the game, it works!

One important thing:
The line separator in the text file is the \0A character, NOT the usual \0D \0A character-pair!
So don't let your text editor to replace the \0A characters with \0D \0A characters!!!
If you do so, the encoder won't work correctly!!!
Tip: Use the Notepad++ for editing, and set the EOL Conversion to UNIX format!
Last edited by bacter on Thu Jun 23, 2011 6:26 pm, edited 1 time in total.
Rapid
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by Rapid »

bacter wrote:Well, here is the secret xor password (61 characters long): 'as;dwepo2345098]qw]{}p2039458pseasdfzcvvp;aseiurwefsdcfszdcvn'

I created a simple encoder/decoder. Converts the coalesced.int file to editable text file and vice-versa. Tested on the game, it works!

One important thing:
The line separator in the text file is the \0A character, NOT the usual \0D \0A character-pair!
So don't let your text editor to replace the \0A characters with \0D \0A characters!!!
If you do so, the encoder won't work correctly!!!
Tip: Use the Notepad++ for editing, and set the EOL Conversion to UNIX format!
I tried it and it works great. :D Thank you so much Bacter!
xtgreyfell
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by xtgreyfell »

bacter wrote:I created a simple encoder/decoder. Converts the coalesced.int file to editable text file and vice-versa. Tested on the game, it works!
Works great for me on Coalesced.ini. Thanks so much. Joined this forum just so I could d/l your decoder, but will be sticking around/lurking if there is info this good elsewhere on the site!
East
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by East »

Strangest thing, I chnaged bsmoothframerate from True to False (have to do this twice) and for whatever reason the game still plays at 30 FPS :( . I really thank you for the program that allows us to edit that file now but I'm not sure why the changes don't take? I reopened the file just to see whats going on. The bsmoothframerate still equals False. So I change the MaxSmoothedFrameRate=250 and still no change in game (still 30 FPS). So I change bsmoothframerate back to true and still 30 FPS. I'm not sure what else is involved. Vysnc is disabled.
xtgreyfell
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by xtgreyfell »

East wrote:Strangest thing, I chnaged bsmoothframerate from True to False (have to do this twice) and for whatever reason the game still plays at 30 FPS :( . I really thank you for the program that allows us to edit that file now but I'm not sure why the changes don't take? I reopened the file just to see whats going on. The bsmoothframerate still equals False. So I change the MaxSmoothedFrameRate=250 and still no change in game (still 30 FPS). So I change bsmoothframerate back to true and still 30 FPS. I'm not sure what else is involved. Vysnc is disabled.
I've noticed that there are to sets of engine settings in the ini, and you have to change both for the setting to take effect.
East
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by East »

Are you talking about [Engine.GameEngine]? Yes, there are 2 of them and I changed bSmoothFramerate=False for both of them. But it doesn't change the 30 FPS cap.
warning316
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by warning316 »

im getting sorry some error occured. anyone kno whats the problem?
bacter
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by bacter »

That's a command line program, you have to give it the correct parameters.
If you want to decode the coalesced.int file, try this, for example:

TWfC_util.exe D coalesced.int decoded.txt
Nikolai09
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by Nikolai09 »

Hey there! Well, I'm trying decode this file, too. But I'm a little noob in this thing of command lines. :oops:

So, could anybody make a tutorial how to decode this file?
bacter
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by bacter »

O.K. I created a simple graphical interface to my util. I hope you can use it.
Last edited by bacter on Thu Jun 23, 2011 6:27 pm, edited 1 time in total.
GamerSuper
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by GamerSuper »

does anybody know in which file there are fonts?

i want to make russian fonts
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by Mr.Mouse »

Carampucilo wrote:

uydi otsyuda ...
English or die.
doctorsullivan
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Re: Transformers: War for Cybertron coalesced.int unpack

Post by doctorsullivan »

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