Hmm looks a little bit weird.
Could it be something with Lods?
OH for HATTarget and ShadowReceiver - I am not sure if they included this into Shift Versions.
What happens if you Convert all known things of the SGB to SGX and try loading the Track? (Be sure to Rename/Delete the SGB before)
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Need for Speed: Shift Track SGB Files
Re: Need for Speed: Shift Track SGB Files
Well, ignoring that I don't have the game and that I'm not running windows, there is too much data in the sgb not in the known sgx structure.Simon wrote:What happens if you Convert all known things of the SGB to SGX and try loading the Track? (Be sure to Rename/Delete the SGB before)
In order to be able to do that we need to learn more about the sgx format.
It is however possible to export to some own xml format for editing and then build a new sgb file based on that.
Re: Need for Speed: Shift Track SGB Files
No, not really.rafal345 wrote:Can you compare .SGB file of tracks and .BML file of car?
bml files are the same format as bmt files, which is quite different from the sgb files.
More about the bml/bmt format.
No.rafal345 wrote:They're using the same subformat - .meb.
Re: Need for Speed: Shift Track SGB Files
I think it is working now.peppe wrote:It is however possible to export to some own xml format for editing and then build a new sgb file based on that.
http://projects.pappkartong.se/sgbconverter/
Converting from sgb to sgb, that is, just reading the file into the internal structure and then writing it down again, results in binary equal files.
Converting from sgb to xml and back will result in a files that are not binary equal, probably due to lost precision in all the float values when going float->text->float.
Re: Need for Speed: Shift Track SGB Files
Any success? Problems? Suggestions for improvements?Simon wrote:Thank you very much testing this after some sleeping
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Re: Need for Speed: Shift Track SGB Files
Peppe, I tried your sgbconverter with the sgb-track files of Shift2. Unfortunately it wont work anymore (it dies with an exception), maybe the exact file format changed between the 2 game releases . Would you be so kind to try to fix this issue?
THX
THX