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Tekken 6

Read or post about compression. And decompression. Or ask questions how to decompress your files.
epopoe
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Re: Tekken 6

Post by epopoe »

data313 to data320 are not model files, I think.

maybe movies or something.
Anonymous77
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Re: Tekken 6

Post by Anonymous77 »

Hi there :)

I'm new here, can I have some help please :D

I was trying to use xbdecompress (r 6534 I guess) (On Windows Seven, x64) with the (data301).Bin, but nothing happened....

When I open the .Bin file with xbdecompress.exe, I have that message on the command prompt :
"Overwrite DATA301.BIN ? (Yes/No/All):
If I say Yes or All, the bin file dissapear, and nothing new appear instead of that (?)
If I say "No", then nothing occur...

I'm clueless on how to decompress that file, any idea ?

Thanks in advance for your help.

Bye
d2rnattakorn
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Re: Tekken 6

Post by d2rnattakorn »

Anonymous77 wrote:Hi there :)

I'm new here, can I have some help please :D

I was trying to use xbdecompress (r 6534 I guess) (On Windows Seven, x64) with the (data301).Bin, but nothing happened....

When I open the .Bin file with xbdecompress.exe, I have that message on the command prompt :
"Overwrite DATA301.BIN ? (Yes/No/All):
If I say Yes or All, the bin file dissapear, and nothing new appear instead of that (?)
If I say "No", then nothing occur...

I'm clueless on how to decompress that file, any idea ?

Thanks in advance for your help.

Bye
I have the same Thing when using xbdecompress.exe on 64 bit window too
but when I try xbdecompress on 32 bit window, its seen to work OK.
I don't know what or If there are other version of xbdecompress that will work for the 64 bit so I think you would be save to use its with 32 bit window.
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Tosyk
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Re: Tekken 6

Post by Tosyk »

I use Win7 x64 and everything work fine.

Just put you .bin and .idx files, xbdecompress.exe, xbcompress.exe and xbdm.dll in the same directory, run CMD, find you xbdecompress.exe and type:

Code: Select all

xbdecompress [options] source_file destination_file
OPTIONS:

Code: Select all

/X:target    IP address or name of target console
/R           Recursive processing
/S           Search in subdirectories
/H           Include hidden files
/Q           Suppress file list output
/Y           Don't prompt to overwrite
/C           Display the duration of the actual file decompression time
/D           Overwrite files only if newer
/E           Don't copy empty directories
/T           Create destination directory if it does not exist
/F           Force overwrite of read-only files
/M           Decompress to a target xbox only if it has been secured
/?           Display this message
for example:

Code: Select all

xbdecompress DATA302.BIN DATA302_DECOMPRESS.BIN
And the program will not ask you about overwriting.
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Anonymous77
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Re: Tekken 6

Post by Anonymous77 »

Hi =)


Okay, Thanks alot, i've tried from CMD and now it's working perfectly =)

Although I've stopped Tekken 6 Data Extractor (poopypants) after 280 Go took by these .raw files :eek:
I was able to see a 3D sword (from the customization) on noesis v125 but nothing else now (based on the Decompressed Data 312.bin ).
But this should be normal, i'll try later, when I'll have more space on my HDD :keke:

(I wasn't able to try on a x86 windows version because my computer was given with only a x64 Windows edition :p)

By the way, sorry to ask that question but how to get those .bin files from the Disc ?
They are hidden when I put the XBox 360 disc on the computer :(
There must be a Disc Explorer/ Extractor or something (?).


Bye bye and have a nice day :)

And thanks alot for giving us tools for being able to extract Tekken 6 3D data, it's really kind for TRUE Tekken fans =)
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Tosyk
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Re: Tekken 6

Post by Tosyk »

Anonymous77 wrote:By the way, sorry to ask that question but how to get those .bin files from the Disc ?
They are hidden when I put the XBox 360 disc on the computer :(
There must be a Disc Explorer/ Extractor or something (?).
Use Xbox Backup Creator.
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Anonymous77
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Re: Tekken 6

Post by Anonymous77 »

Thanks alot Tosyk :)

Now I'm able to extract Bin and Idx (I understand now what was missing for a proper data extraction :p)

Bye and have a nice day
d2rnattakorn
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Re: Tekken 6

Post by d2rnattakorn »

Hi everyone, I been looking for "Paul" and his clothing and his Item pack, but I don't know where it is.
The only thing that I can find is Paul's body without hair and without clothing in Data301.
Their are also other character that I can not locate them, for example; King, anna, Yoshimitsu, Hwoarang and Law.
Same thing with those character, I can only find their body without their clothing or Item pack.

Dose anyone know which Data file is Paul's clothings and Items pack are in?
Or King, anna, Yoshimitsu, Hwoarang and Law clothings and Items pack.
I hope it's not inside those Data file that I can not extract the model files.

Thank
firsak
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Re: Tekken 6

Post by firsak »

Spent some time looking through the Tekken NMD files.

Here's a list I made of what's inside the archives:

data301 - base models
data302 - misc junk
data303 - misc junk
data304 - misc thugs, a few characters from story mode, art
data305 - Paul, Law, Lei, King, Yoshimitsu,
data306 - Nina, Hwoarang, Xiaoyu, Christie, Jin
data307 - Julia, Kuma, Bryan, Heihachi, Kazuya
data308 - Lee, Steve, Craig, Mokujin, Eddy, Jack6
data309 - Roger, Anna, Wang, Ganryu, Asuka, Bruce
data310 - Baek, Devil Jin, Raven, Feng, Armor King, Lili
data311 - Sergei, Bob, Zafina, Miguel, Leo
data312 - Azazel, Lars, Alisa, NANCY
data313 - ???
data314 - PAC file
data315-320 - Windows Media Video

Characters files will be in the same order as in this list. So, for example, if you start cycling through the NMDs of data310, the first 200 files or so will be parts of Baek, then, another ~200 files of Devil Jin. An so on.

The files that you'll encounter in data305 -> data312 can be divided in the following categories:
- body parts with no diffuse textures (green bump maps are displayed by Noesis instead)
- each body part is immediately followed by 1-3 files that contain a set of diffuse textures for that part
- junk files with data that Noesis doesn't understand (a single gray triangle is displayed)
- miscellaneous hairstyles (usually with no textures - some shared texture is used for those, I guess)
- a full character in a t-pose usually finalizes the set of files for that character

Half of the characters are not present in a form of a single model - so you'll have to assemble those from parts.
Last edited by firsak on Thu Aug 18, 2011 1:19 pm, edited 4 times in total.
rev
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Re: Tekken 6

Post by rev »

So how about us who only have the PS3 version of the game? Is there anyway we can get the 3d models?
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Re: Tekken 6

Post by viperzerofsx »

anyone know the files of some of the jets helicopters and tanks?
jordanpower6
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Re: Tekken 6

Post by jordanpower6 »

Is it possible to mod the textures etc by doing this?
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Re: Tekken 6

Post by jordanpower6 »

Is there any way to get the other files that come out as raw with poopypants?
segafan
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Re: Tekken 6

Post by segafan »

Hi,
where can i download application for extracting NMD files from DATA301.BIN - DATA320.BIN? I can find any extractor for these BIN files.
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Re: Tekken 6

Post by firsak »

segafan wrote:Hi,
where can i download application for extracting NMD files from DATA301.BIN - DATA320.BIN? I can find any extractor for these BIN files.
here
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