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Golden Axe - Beast Rider

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zabana
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Re: Golden Axe - Beast Rider

Post by zabana »

Finally I found myself where vertexes are :D

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By zabana at 2010-07-04
zabana
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Re: Golden Axe - Beast Rider

Post by zabana »

I´m blocked again :(

Anyone could help? I knew vertexes must be 3 floats per coordinate but can not find a pattern that fits vn,vt or faces.
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Re: Golden Axe - Beast Rider

Post by chrrox »

there is a table at the end of the files that describes vertex size and counts ext.
zabana
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Re: Golden Axe - Beast Rider

Post by zabana »

I figure out something like this on block 3 of data but can not guess exactly the way, for example in the next one

00000000 00000004 00000008 00000044
00000002 00001801 00000005 00000014
00000000 0001C00A 00000005 00000014
00000550

there is fixed values only changes the 44 and the 550 and it match with vertex and ofset end in vertex block. Also I believe faces are stored in ib blocks but lenght didn´t match at all (at least with an standard f v1/vn1/vt1,v2/vn2/vt2,v3/vn3/vt3

Thanks for your answer ;)
zabana
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Re: Golden Axe - Beast Rider

Post by zabana »

Finally did it (faces list writed by hand), thanks to Chrrox who corroborates I was looking right where i needed to look, after that and a lot of google find new concepts and ways of writting faces in a file. Now I need to refine better and do some code to automate the process.

It´s not an impressive pc, but it was done all by hand :P

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CMihai
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Re: Golden Axe - Beast Rider

Post by CMihai »

Good luck man, hope your going to do all those things and see Tyris soon :D. Wished to know how to do this tho but...I'm with other things :D

GJ out there and I wait for the object or even better a rigged one ( You can extract it with bones tho no ? :S )
zabana
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Re: Golden Axe - Beast Rider

Post by zabana »

Thanks!

Right now I´m learning quickbms to do the script for that. After I´ll apply to Iron Man pkg files. Probably I´ll see about textures but not sure yet about it and bones, because I only need models.
pixellegolas
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Re: Golden Axe - Beast Rider

Post by pixellegolas »

that is a hot torso ;)
zabana
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Re: Golden Axe - Beast Rider

Post by zabana »

pixellegolas wrote:that is a hot torso ;)
Yeah, sure, but a little skinny for me, I need more triangles XD
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Re: Golden Axe - Beast Rider

Post by CMihai »

Bump, cmon... nobody ? :( :(
mariokart64n
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Re: Golden Axe - Beast Rider

Post by mariokart64n »

i had it working, but then my script got seriously messed up. I tried to fix it, but I gave up for months.. going back to it, I've just got no sense of what I did.
chrrox was also able to read the models, but he was just scanning through the files, not actually reading through the file structure.

its not that complex, but its like a container, in a container, then everything read from this index and that index.. its too much work for these models. I was kind hoping someone else would do it.
Maxscript and other finished work I've done can be found on my DeviantArt account
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Re: Golden Axe - Beast Rider

Post by CMihai »

Guess there's still no progress at all :(
Szkaradek123
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Re: Golden Axe - Beast Rider

Post by Szkaradek123 »

The contents of this post was deleted because of possible forum rules violation.

Updated 2016-05-10:

Here is a blend file for import model Tyris (inside archive) from XBOX 360 .
It requires to install Blender version 249b (32 bit) and Python 2.6.6.(32 bit).
Doubleclick file "Blender249.blend" and in Text Window press alt+p to run script.
Select file 00000003.dat and press import.
Script import geometry, uv, weights for vertex and bones. Textures are not supported.

http://www.mediafire.com/download/805md ... -05-09].7z
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Last edited by Szkaradek123 on Tue May 10, 2016 5:43 pm, edited 1 time in total.
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CMihai
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Re: Golden Axe - Beast Rider

Post by CMihai »

Your my hero :D you'll keep updating the script ? :o
Modman69
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Re: Golden Axe - Beast Rider

Post by Modman69 »

Fantastic,

You're my Hero Too:)

Please, Keep Posting your updates and awesome new work.
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