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Telltale and Gametap - extract to translate

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Den Em
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Re: Telltale and Gametap - extract to translate

Post by Den Em »

extract font.
decrypt 2048(0x800) bytes from start of dds.
redraw dds.
paste new dds in font.
encrypt 2048(0x800) bytes from start of dds
pack font.
delete header ((packed font)-(unpacked font)) bytes
Copy encrypted, packed and cut file in game. Enjoy!

Read post from aluigi for find some facts like start of dds and options for decrypt/encrypt start of dds.
And... good luck.
Okashu
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Re: Telltale and Gametap - extract to translate

Post by Okashu »

Two last steps weren't in my list. Why delete the header?

I noticed something. When I open the original font and my font in hex editor, they're completly different. Only header is the same.

Maybe I'll attach a file, and you'll do it? (Only if you have too much free time)

Here is how I want it to look like - http://img708.imageshack.us/img708/7010/beztytuuvte.jpg. In attachment there is this file from screen, I just want you to make correct .font from it. (Remember - you don't have to do it)
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Den Em
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Re: Telltale and Gametap - extract to translate

Post by Den Em »

Why delete the header?
Don't know. It's worked, and I don't think about this.
Maybe I'll attach a file, and you'll do it?
I wrote about this.

Maybe attached file work.
But if you want use a transliteration... open file "dialog.lua" and delete function "ToUpper" (Save and put this file where you put font)
Becouse all dilaog-text game-engine convert from "Abc" in "ABC", and you don't see a changing in your redrawed font.
If you want make normal font, I can give you a one tool for changing a coordinat in font-file. (Universal Font Editor ;)) But it unfinished project and now I make this and write from non-my computer (I not can give it you.).
P.S. Sorry for my bad english.
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Okashu
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Re: Telltale and Gametap - extract to translate

Post by Okashu »

It's ok ^^ Polish talking with Russian in English :)

Why is a bak file in step 6?

When I open my dialog.lua, I can't find function ToUpper in it.
Last edited by Okashu on Thu Jun 10, 2010 3:01 pm, edited 1 time in total.
Den Em
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Re: Telltale and Gametap - extract to translate

Post by Den Em »

Oh, sorry. HxD automaticaly doing backup in bak.

Can you attach a dialog.lua?
Maybe I forget a name of function. =)
Okashu
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Re: Telltale and Gametap - extract to translate

Post by Okashu »

sure
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Den Em
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Re: Telltale and Gametap - extract to translate

Post by Den Em »

Oh sh...
dialogbox.lua!
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Okashu
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Re: Telltale and Gametap - extract to translate

Post by Okashu »

You mean the line " mText.mProps[kText] = string.upper( text );"?

Oh, I see. You sent me edited dialogbox
Den Em
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Re: Telltale and Gametap - extract to translate

Post by Den Em »

Yes. =)

dialogbox - not dialog
upper - not ToUpper

My memory is completely full of holes.
Okashu
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Re: Telltale and Gametap - extract to translate

Post by Okashu »

When I paste the font into "data" folder, it doesn't show in-game. Am I supposed to do "ttarchext -b -V 2 12 0.ttarch "output_folder""?
Den Em
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Re: Telltale and Gametap - extract to translate

Post by Den Em »

I did it wrong.
Name of file is ccchatterbox_12.font, not - chatterbox_12.font. (Thanks for renamed file)
It's a first mistake.
Second... I don't know why you original font bigger then our font.
Test ccchatterbox_12.font & ccchatterbox_12_ver2.font(rename) and write about your bugs =)

You don't need pack all resource in 0.ttarch.

font - step 1-7
langdb - step 5-7
d3dtx - step 1-7
lua - don't need in packing
txt - don't need in packing
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Okashu
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Re: Telltale and Gametap - extract to translate

Post by Okashu »

now game freezes when I try to use the font.
Den Em
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Re: Telltale and Gametap - extract to translate

Post by Den Em »

Ok. I make(program) and test all himself later.
P.S. File what we used 0x1157F, you sent 0x1158C. What the episode and version you translate? From steam?
Okashu
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Re: Telltale and Gametap - extract to translate

Post by Okashu »

It's demo version with crack. I know, weird. Episode 201. (When can I expect a program?)
Den Em
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Re: Telltale and Gametap - extract to translate

Post by Den Em »

Test it.

Read "About" and think. In "Input" you can find yours unpacked decrypted font (with our old coordinates =) I'm lazy.).
Open AutoPacker, select "S&M 201" and press "Go!". Wait. Yours new font you find in "Output".
Image

Now you can start translating all 5 episodes, draw normal fonts like that (you can resize a dds of font):
Image
And wait, I add all of my tools later.

P.S. When I write something — read it please.
P.P.S. Copy ttarchext.exe in directory of this tool!
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