Hi guys
I want you to ask if you can help to decode the Audio Files of Forza 3.
With the Music it's really easy. Just extract XMA Files from the DVD.
I'll post both Decoded (with XMAEncode.exe) and Encoded Files. (If you need this, maybe?)
http://ul.to/4a3zwt
And now my problem: I have no luck with the files Inside FSB Containers. Tryed with FSBExtractor -a and -a -A Switches, no Luck. I think I'm dumb and it's only a File header issue (aka Attaching the right Header to the Files?!)
Here is a FSB File maybe someone can Decode it and tell me/us how, to do this, please?
http://ul.to/kwcnc0
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Forza Motorsport 3 Audio Files
- aluigi
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Re: Forza Motorsport 3 Audio Files
with fsbext the extraction is correct, the problem is xmaencode that it's not able to decode the obtained files.
the difference between these files and the one in your first link is that they are xma2 while that one is xma1 and no, if youdo an "injection" job (like putting the data content of one of these other files inside the first one) it returns a wav file with a glitch at its beginning (so a fail)
oh and yes I have tried also to force the xma1 header with fsbext but xmaencode is still not able to decode them
the difference between these files and the one in your first link is that they are xma2 while that one is xma1 and no, if youdo an "injection" job (like putting the data content of one of these other files inside the first one) it returns a wav file with a glitch at its beginning (so a fail)
oh and yes I have tried also to force the xma1 header with fsbext but xmaencode is still not able to decode them
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Re: Forza Motorsport 3 Audio Files
aluigi, have you tried forcing a xma1 header and converting the xma2 stream to xma1, via xmatest -r ?
- aluigi
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Re: Forza Motorsport 3 Audio Files
no hcs, I have not tested.
anyway if you want to force the xma1 header for this test it's enough that you substituite the reference to the xma2_header function in fsbext.c with xma1_header (it's already implemented)
let me know if you get a result in which case I will add an option to let the user to choose the xma1 header instead of the xma2 one without the need of recompiling
anyway if you want to force the xma1 header for this test it's enough that you substituite the reference to the xma2_header function in fsbext.c with xma1_header (it's already implemented)
let me know if you get a result in which case I will add an option to let the user to choose the xma1 header instead of the xma2 one without the need of recompiling
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Re: Forza Motorsport 3 Audio Files
xmatest.exe ExhR_04231.xma -r new.xma
XMA/XMA2 stream parser 0.8 by hcs
filename: ExhR_04231.xma
version: XMA2
offset: 0
block size: 8000
data size: 608c
rebuild output filename: new.xma
------------------
error reading bitstream
I changed of course the Source Code from fsbext that it outputs a xma1 header first
XMA/XMA2 stream parser 0.8 by hcs
filename: ExhR_04231.xma
version: XMA2
offset: 0
block size: 8000
data size: 608c
rebuild output filename: new.xma
------------------
error reading bitstream
I changed of course the Source Code from fsbext that it outputs a xma1 header first
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Re: Forza Motorsport 3 Audio Files
Sommergemeuse did you get the .xma file working with ToWave or the extracted .fsb file?
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Re: Forza Motorsport 3 Audio Files
So, has anyone figured this out? Cause I need this to make engine sounds for other games
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Re: Forza Motorsport 3 Audio Files
Well I've got one question. Where toWAV export files??? because I drop one file on it, shows some .wav files, but I can't find them
EDIT: I found them thanks for all!!
EDIT: I found them thanks for all!!
Re: Forza Motorsport 3 Audio Files
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