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Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
bigBear
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by bigBear »

Ernegien wrote:
minime891 wrote:Also will all porblems be fixed in future releases, such as normals. And also the rims dont seem to map the textures.
I'm well aware of both of these issues. Normals really aren't a problem since they are correct to the pre-existing geometry that the developers used before importing the models into the game. They render fine untouched, otherwise most modeling applications will recalculate the normals from what's left and end up producing incorrect results. Think of it as a math problem, where you have the answer, but very little work gets left behind to see how they came to that exact conclusion. This is the issue we face currently with vertex precision and the normals, and backtracking may prove to be extremely difficult or even impossible to perfect...

As far as textures go, I'm sure they will be worked out eventually, but this application can be considered an early alpha release at best. Again, I'm really only releasing this so others can join in on the research if they wish to speed things up, or so someone can pick up where I left off if I get preoccupied with other things and disappear for a while :P. It is nowhere near finished, and there are still lots of unknowns that need to be figured out before I even bother officially supporting any of its features. Unfortunately, I also can't guarantee that any of these problems will be fixed in future releases. I'll try my hardest, but modeling and 3d applications really aren't my specialty so this is all a learning experience for me...

On a side note, it's really great to see some of these models in other games :)
Yh, I understand its very hard to fix them.
Zmodeler2 should get an OBJ importer to get rid of the normals bugs.
Having them importing/exporting/importing/exporting is just confusing.
Im very unknown when about Autodesk.
I have installed 3DSMax 2011 and still got the messed up mesh I showed in previous
pages.
It didnt got even fixed with the compiled version by Sommergemeuse.

And yeah, great to see Forza3 models in many games.
Imagine Forza3 has 400 or 500 cars! :D
Kotton
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Kotton »

minime891 wrote:And also the rims dont seem to map the textures.
the rims included in the vehicle_lod0 meshes are mapped to the wheel/wheel_lol0 textures found in the wheel file specific to that vehicle
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Tom2 »

Great tool! Thanks! me and my friend working on nissan silvia S13 for gta san andreas and gta IV
in gta IV version:(WIP)
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GTA SA version
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san andreas version is fineshed and it is for download on our page
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by pawlo922 »

EFLC
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smz
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by smz »

I can run the last version of ForzaMotoRipper,but Forza Studio is not working for me.
(Have install .NET Framework 2.0 and XNA Framework 3.1)
I don't know why. Who can help me? sorry for my bad English.
:owned2:
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by RTC BARON »

BIG thank you Ernegien :mrgreen: , for opening and hack Fm3 and all that, who helped him, Thank you 8) =) Here in a concord with tom_2 do convert Ps13:

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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Veegie »

Ran this last night.
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RTC BARON
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by RTC BARON »

i got error when import *.obj "not enough mempry to create 168696 texture-vertices" if someone had same and fix it please say how yo do it :?: :(

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Ernegien
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Ernegien »

That's not even an issue with my application (the dialog is from something else). I would suggest possibly increasing the size of your pagefile in your operating system to get more memory, or exit out of some unneeded applications or background processes to free some up as well. Then there's always the more solid approach of getting more memory :P
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by VladyF »

Ernegien wrote:That's not even an issue with my application (the dialog is from something else).
It's fom max 2010 I also got it first time when I've tried to import a model but after I've restarted the pc the importing worked w/o any problem :?
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by g3org32010 »

imported the model without any problem, big thanks for your tool :)
but is there any problem someone can post a converter for the textures or explain how to using a tool...
thanks :)
or if its already posted, tell me the umber of the post
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by adk »

g3org32010 wrote:imported the model without any problem, big thanks for your tool :)
but is there any problem someone can post a converter for the textures or explain how to using a tool...
thanks :)
or if its already posted, tell me the umber of the post
Here is the tool, just drag every texture on that exe file.
Simon
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

Or easier choose this tool while "Open with" and then all you need is to Double Click on the Texture ;)
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by g3org32010 »

thanks ;) appreciate it alot
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by toolieo »

I'm gonna regret asking this.. :lol: however I am tired and its 3:55am :oops:

Anyways I recently had to reformat my PC (windows 7) which before I had to do that Forza tool worked, now with the reformat and install it won't work now. I do have Framework 3.5 etc, I did do a check before posting, so if it still turns out I don't then.. I am not gonna be happy.

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