Hey Guys,
Hope you are all well,
Ive done a search but cant seem to find anything, also looked through google.
Im wondering if anybody has had a go at modding transformers 2 revenge of the fallen?!
Or if there is any other tool apart from 3d ripper x that will extract textures and models?
Any help or a pointer would be great!
Cheers in advance
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Transformers 2 - Revenge of the Fallen
- aluigi
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Re: Transformers 2 - Revenge of the Fallen
if it's developed by the same people of Transformer 1 then this script should do the job:
http://aluigi.org/papers/bms/ttgames.bms
otherwise you must upload an archive or a part of it
http://aluigi.org/papers/bms/ttgames.bms
otherwise you must upload an archive or a part of it
Re: Transformers 2 - Revenge of the Fallen
thanks aluigi,
forgive me for asking but what do I do with this script
forgive me for asking but what do I do with this script
- aluigi
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Re: Transformers 2 - Revenge of the Fallen
that one is a script for quickbms that extracts all the files contained in the DAT archives used in the first Transformer game,
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Re: Transformers 2 - Revenge of the Fallen
I tried to unpack it with offzip just like you've said savage, and tried sir luigis ttgames script, but it says that it's still invalid
thanks for the info though sir savage
thanks for the info though sir savage
- Savage
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Re: Transformers 2 - Revenge of the Fallen
But transformers 1 uses lz2k compression, and transformers 2 uses zlib..it's a different script, someone must to make a new one.
My knowledge making progrmas it's close to 0..(is not my area) but i'm trying to make a stupid and silly zlib unpacker for tihs but i get errors, sure the script it's at 99% wrong but...
And i get:
My knowledge making progrmas it's close to 0..(is not my area) but i'm trying to make a stupid and silly zlib unpacker for tihs but i get errors, sure the script it's at 99% wrong but...
Code: Select all
idstring "mrts"
get unkown long
get SIZE long
set NAME fname.str
get ZSIZE asize
math ZSIZE -= 0x14
goto 0x14
savepos OFFSET
comtype inflate
clog NAME OFFSET ZSIZE SIZE
But with offzip worked perfect.Error: the compressed zlib/deflate input is wrong or incomplete (-3)
Error: there is an error with the decompression
the returned output size is negative (-1)
- aluigi
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Re: Transformers 2 - Revenge of the Fallen
quickbms returns that error because that script is not correct, the second field is ZSIZE and not unknown
anyway due to the lack of the SIZE field and the presence of only one compressed block is without doubts better to use offzip for this job:
offzip soldiermale.str output.str 0x14
anyway due to the lack of the SIZE field and the presence of only one compressed block is without doubts better to use offzip for this job:
offzip soldiermale.str output.str 0x14
- Savage
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Re: Transformers 2 - Revenge of the Fallen
Thanks for the correction aluigi (and for the tip) anyway..the game check for compressed data and don't works.
But it's the 1rst script (kiddy and silly..but i'm starting)
But it's the 1rst script (kiddy and silly..but i'm starting)
- aluigi
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Re: Transformers 2 - Revenge of the Fallen
for the recompression the job is easy.
copy the header (the first 0x14 bytes) in a new file called, for example, new.str and then use packzip to compress the data you have modified:
offzip -o 0x14 edited.str new.str
then open new.str with a hex editor, go at its end, take note of the reported offset (attention that you need to add 1, for example if in xvi32 you see 2E9ABD then the total size is 2E9ABE), go at offset 4 and place that value there in little endian.
well, it's more easy to do than explaining :)
copy the header (the first 0x14 bytes) in a new file called, for example, new.str and then use packzip to compress the data you have modified:
offzip -o 0x14 edited.str new.str
then open new.str with a hex editor, go at its end, take note of the reported offset (attention that you need to add 1, for example if in xvi32 you see 2E9ABD then the total size is 2E9ABE), go at offset 4 and place that value there in little endian.
well, it's more easy to do than explaining :)