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Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
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Ernegien
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Ernegien »

So I've taken a small break from my studies this weekend and did some major core changes to Forza Studio :)

Currently I've integrated all of revelation's code into mine so it should be able to read any Forza 3 .carbin file now (let me know if you find out otherwise). Each piece also now has its own index/vertex data that I rebuild after loading all of the sections which makes things much easier to work with. Selective extraction should be working now too. Also, I've added credits in the about section, so let me know if you would like to change how your name appears, or if you feel you should be added to the list...

I've made several bugfixes, and probably created several more because of all of these changes. Most of them I am aware of, in the form of "todos" in the source code, and others I just didn't care to comment on. Please let me know if you find anything drastically wrong with one of the main features mentioned above though...

I also would like to apologize for the seemingly slow progression, as I still have many things planned for this tool, I just haven't had the time to work on it as much as I'd like :(

Download Forza Studio (5.2.10)
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by pawlo922 »

In Zmodeler work fine (:
M3 E92
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and
M5 e60
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by minime891 »

Could you please tell us how you got it into zmodeler with out messing up?


Thanks
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by TomWin »

great update Ernegien, selective export is very usefull :) thanks for your work. the only problem i noted is that it cannot export textures coordinates, older version could :(

how did u get it to zmod2 without screw mesh pawlo922?
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

He "forget" to build in the UVs which were working perfect
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by lordpantsington »

I can Import FS OBJ>Max8>Export>Reset>Import Max8 OBJ and at least my max file will hold smoothing groups (Without the double import, the smoothing will get dropped-it will look faceted upon reopening the file). Double import seems to jack up the normals though, (it looks like a FS OBJ imported without normals checked). Not sure if this helps any.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Ernegien »

sommergemuese wrote:He "forget" to build in the UVs which were working perfect
My "forgetful" (aka lazy) self :P

Download Forza Studio (5.3.10)
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by pawlo922 »

Ernegien wrote:
sommergemuese wrote:He "forget" to build in the UVs which were working perfect
My "forgetful" (aka lazy) self :P

Download Forza Studio (5.3.10)
BIG thanks, UV working perfect.

Edit:
Export for zmodeler
1. Open 3d max 2011 and import car
2. Delete texture from body.
Image
3. Export for format opencollada (*.dae)
4. Open program 3d sim ed and import file *.dae
5. In 3d sim ed export for Rfactor (*.gmt)
6. Open zmodeler 2 and import gmt files.

The End 8D
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by ALYX »

So maybe if models from Forza 3 are imports well, can you make support of Forza 2 carbin format. Engine of the game is similar to FM3. Fm2 have good models too.

I can provide you with some FM2 carmodels.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Ernegien »

Yeah upload a few and I'll take a look at them sometime next week.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by ALYX »

The contents of this post was deleted because of possible forum rules violation.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Ernegien »

Yup, the Forza 2 .carbin formats are nearly identical to the lod 1-5 Forza 3 .carbin files, aside from small differences in the header and possibly in the vertex data as well. Should be pretty easy to implement after I start work on it. I've got a copy of Forza 1 around here somewhere as well, guess I can also put that on my list too, although I know for a fact that they are much different than Forza 2 or 3.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by ALYX »

This will be great if Forza Studio can export models from all forza games.
This will be true Forza Studio.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Kotton »

can someone please compile 5.3.10? ..I only have Visual C# atm

and which xna version do I need? 2? ..3? ..3.1, 3.5, 4?
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by adk »

Kotton wrote:
and which xna version do I need? 2? ..3? ..3.1, 3.5, 4?
I have 3.1 and it's working.


@Ernegien

I have a small question: Is Forza Studio is not compatible with Max 9 or i am doing something wrong? (model looks great but after exporting to 3ds there is no UV)
Thanks for all your hard work guys!
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