Hello!
Is it possible to convert this files to dds?
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[X360]NFS Shift - XTX Texture Format
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Re: [X360]NFS Shift - XTX Texture Format
Bump
Please have a look at this
I'm attaching more Samples if this helps
Edit: I tryed to attaching DDS Header but then:
Please have a look at this
I'm attaching more Samples if this helps
Edit: I tryed to attaching DDS Header but then:
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Re: [X360]NFS Shift - XTX Texture Format
bump
well, now is possible import x360 models, but textures cant be opened yet.
I attach here 3 pairs (dds-xtx) of textures. maybe is possible to do something. I know nothing of coding, but I can see that xtx textures are kinda bigger than the same dds.
well, now is possible import x360 models, but textures cant be opened yet.
I attach here 3 pairs (dds-xtx) of textures. maybe is possible to do something. I know nothing of coding, but I can see that xtx textures are kinda bigger than the same dds.
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Re: [X360]NFS Shift - XTX Texture Format
This is a must have imo. I changed the header and nothing aswell.
Hopefully someone can solve this.
Hopefully someone can solve this.
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Re: [X360]NFS Shift - XTX Texture Format
this files are partial xpr2 xb360 files and can easily be converted to tga ....
if i got time i will try my hands on a converter
here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
if i got time i will try my hands on a converter
here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
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Re: [X360]NFS Shift - XTX Texture Format
Funny, I also tried to add dds header in Forza 3 .xds filessommergemuese wrote:Bump
Please have a look at this
I'm attaching more Samples if this helps
Edit: I tryed to attaching DDS Header but then:
And I got this similair result, but the one I editted was blue-ish,
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Re: [X360]NFS Shift - XTX Texture Format
that's awesome they can be converted, I hope u find a time to make a simple xtx2tga convertershadowmoy wrote:this files are partial xpr2 xb360 files and can easily be converted to tga ....
if i got time i will try my hands on a converter
here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
is almost impossible to find anything about xpr2 :S
do u need more samples?
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Re: [X360]NFS Shift - XTX Texture Format
Thank you, for taking the time to look at this and good luck on the converter.shadowmoy wrote:this files are partial xpr2 xb360 files and can easily be converted to tga ....
if i got time i will try my hands on a converter
here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
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Re: [X360]NFS Shift - XTX Texture Format
5 minutes to wrote it ^^ : just drop the xtx on it ^,also files names will be a little cutted...
http://rapidshare.com/files/381615227/_ ... A.rar.html
http://rapidshare.com/files/381615227/_ ... A.rar.html
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Re: [X360]NFS Shift - XTX Texture Format
File <1.xpr> not foundshadowmoy wrote:5 minutes to wrote it ^^ : just drop the xtx on it ^,also files names will be a little cutted...
http://rapidshare.com/files/381615227/_ ... A.rar.html
Could not create file 1.xpr
Re: [X360]NFS Shift - XTX Texture Format
here
I put the file on the program and she wrote me
File <ferrari_california_badging_diffuse.xpr> not found
Could not create file ferrari_california_badging_diffuse.xpr
full patch H:\XTX\1.xtx
may be needed packages framework & etc ?
I put the file on the program and she wrote me
File <ferrari_california_badging_diffuse.xpr> not found
Could not create file ferrari_california_badging_diffuse.xpr
full patch H:\XTX\1.xtx
may be needed packages framework & etc ?
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Last edited by ram202 on Thu Apr 29, 2010 7:04 pm, edited 3 times in total.
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Re: [X360]NFS Shift - XTX Texture Format
strange it work fine for me :/
what is the full path for the file ?
and is the xtx file open in an hexeditor or anything ?, if so close it
what is the full path for the file ?
and is the xtx file open in an hexeditor or anything ?, if so close it
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Re: [X360]NFS Shift - XTX Texture Format
Could you upload somewhere else? Limit reached on Rapidshare.
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