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[X360]NFS Shift - XTX Texture Format

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Simon
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[X360]NFS Shift - XTX Texture Format

Post by Simon »

Hello!

Is it possible to convert this files to dds?
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Simon
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Re: [X360]NFS Shift - XTX Texture Format

Post by Simon »

Bump :)

Please have a look at this :)

I'm attaching more Samples if this helps

Edit: I tryed to attaching DDS Header but then:
Image
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Re: [X360]NFS Shift - XTX Texture Format

Post by TomWin »

bump :P

well, now is possible import x360 models, but textures cant be opened yet.
I attach here 3 pairs (dds-xtx) of textures. maybe is possible to do something. I know nothing of coding, but I can see that xtx textures are kinda bigger than the same dds.
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Re: [X360]NFS Shift - XTX Texture Format

Post by toolieo »

This is a must have imo. :keke: I changed the header and nothing aswell.


Hopefully someone can solve this.
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Re: [X360]NFS Shift - XTX Texture Format

Post by shadowmoy »

this files are partial xpr2 xb360 files and can easily be converted to tga ....
if i got time i will try my hands on a converter :wink:

here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
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bigBear
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Re: [X360]NFS Shift - XTX Texture Format

Post by bigBear »

sommergemuese wrote:Bump :)

Please have a look at this :)

I'm attaching more Samples if this helps

Edit: I tryed to attaching DDS Header but then:
Image
Funny, I also tried to add dds header in Forza 3 .xds files :P
And I got this similair result, but the one I editted was blue-ish,
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Re: [X360]NFS Shift - XTX Texture Format

Post by TomWin »

shadowmoy wrote:this files are partial xpr2 xb360 files and can easily be converted to tga ....
if i got time i will try my hands on a converter :wink:

here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
that's awesome they can be converted, I hope u find a time to make a simple xtx2tga converter :)
is almost impossible to find anything about xpr2 :S
do u need more samples?
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Re: [X360]NFS Shift - XTX Texture Format

Post by toolieo »

shadowmoy wrote:this files are partial xpr2 xb360 files and can easily be converted to tga ....
if i got time i will try my hands on a converter :wink:

here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
Thank you, for taking the time to look at this and good luck on the converter. :]
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Re: [X360]NFS Shift - XTX Texture Format

Post by shadowmoy »

5 minutes to wrote it ^^ : just drop the xtx on it ^,also files names will be a little cutted...
http://rapidshare.com/files/381615227/_ ... A.rar.html
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Re: [X360]NFS Shift - XTX Texture Format

Post by ram202 »

shadowmoy wrote:5 minutes to wrote it ^^ : just drop the xtx on it ^,also files names will be a little cutted...
http://rapidshare.com/files/381615227/_ ... A.rar.html
File <1.xpr> not found
Could not create file 1.xpr


:(
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Re: [X360]NFS Shift - XTX Texture Format

Post by shadowmoy »

can you post the file please ?
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ram202
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Re: [X360]NFS Shift - XTX Texture Format

Post by ram202 »

here
I put the file on the program and she wrote me
File <ferrari_california_badging_diffuse.xpr> not found
Could not create file ferrari_california_badging_diffuse.xpr

full patch H:\XTX\1.xtx

may be needed packages framework & etc ?
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Last edited by ram202 on Thu Apr 29, 2010 7:04 pm, edited 3 times in total.
shadowmoy
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Re: [X360]NFS Shift - XTX Texture Format

Post by shadowmoy »

strange it work fine for me :/
what is the full path for the file ?
and is the xtx file open in an hexeditor or anything ?, if so close it
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Re: [X360]NFS Shift - XTX Texture Format

Post by toolieo »

Could you upload somewhere else? Limit reached on Rapidshare. :bleh:
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Re: [X360]NFS Shift - XTX Texture Format

Post by shadowmoy »

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