hm, futuristic armors? Nah, this is more a classic knight tale.
I guess you could look at HUXLEY maybe
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aika online
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Re: aika online
Structure {
Header (
long_1 -- Magic
long_1 -- Null
long_1 -- Unk ?? Chunk type?
long_1 -- ??????
long_1 -- Vertex Chunk Length
long_1 -- ????
long_1 -- Bone Array size
long_1 -- Vertex Array Size
long_1 -- Face Array Size / 3
Structure bone Array (
Loop Bsize ----- how many times to loop
float_16 -----4x4 matrix
)
Structure Bone id ( --- ???
float_Bsize
)
Structure Vertex Array ( ---- Length is based on Csize
Loop Vsize
(
(
if Csize = 48
float_3 ---- Vertex XYZ
byte_8 ---bone weight ?
float_2 ---Bone weighting ?
float_3 --- Normals NX XY NX
float_2 --- UV coords ( TV * -1) to flip image
)
(
if Csize = 44
float_3 ---- Vertex XYZ
byte_8 ---bone weight ?
float_1 ---Bone weighting ?
float_3 --- Normals NX XY NX
float_2 --- UV coords ( TV * -1) to flip image
)
(
if Csize = 40
float_3 ---- Vertex XYZ
byte_8 ---bone weight ?
float_1 --- Normals NX XY NX
float_2 --- UV coords ( TV * -1) to flip image
)
(
if Csize = 36
float_3 ---- Vertex XYZ
byte_4 ---bone weight ?
float_1 --- Normals NX XY NX
float_2 --- UV coords ( TV * -1) to flip image
)
)
Structure Face aray ( --- ( Fsize / 3 )
short_3
)
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Re: aika online
could you post what to paste in the texture header? I took some bytes from another dds texture but it looked like a mess, all purplish and stuff
Re: aika online
Simply open the jit file with an hex editor.
Then, replace the fake JT31, JT33, JT35 fake header with proper DXT1, 3, 5 header, and edit the file size also (most of files beeing 04x04 or 02x02, which is 512x512 & 256&256)
I wish someone could give me some tips about aika's bin files decrypting..I even got a crypted file and the same one decrypted, but still haven't managed to get the "magic recipe" :/
Then, replace the fake JT31, JT33, JT35 fake header with proper DXT1, 3, 5 header, and edit the file size also (most of files beeing 04x04 or 02x02, which is 512x512 & 256&256)
I wish someone could give me some tips about aika's bin files decrypting..I even got a crypted file and the same one decrypted, but still haven't managed to get the "magic recipe" :/
Re: aika online
Thank you MissCooky I will try that tonight!MissCooky wrote:Simply open the jit file with an hex editor.
Then, replace the fake JT31, JT33, JT35 fake header with proper DXT1, 3, 5 header, and edit the file size also (most of files beeing 04x04 or 02x02, which is 512x512 & 256&256)
I wish someone could give me some tips about aika's bin files decrypting..I even got a crypted file and the same one decrypted, but still haven't managed to get the "magic recipe" :/
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Re: aika online
I'm sorry for being newb :S what do you mean when you say edited the file size? I've tried replacing the file header with a correct DXT# one, but I still keep getting "Unexpected EOF" errors when I try to open them...
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Re: aika online
I added the .msh and the .jit loader module to the 3D Object Converter and I released the v4.422 now.
You can install or use the portable v4.40.
http://web.t-online.hu/karpo
After that you can update your installed (or portable) application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…) to get the latest version of the 3D O. C.
You can install or use the portable v4.40.
http://web.t-online.hu/karpo
After that you can update your installed (or portable) application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…) to get the latest version of the 3D O. C.
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Re: aika online
@Karpati:
Thank you so much! But, whenever I try to load a .jit file, it gives me an error saying "Error opening [filename].jit". I DID update to the latest version, v4.422 first.
The .msh files load just fine, just not the .jits.
Thank you so much! But, whenever I try to load a .jit file, it gives me an error saying "Error opening [filename].jit". I DID update to the latest version, v4.422 first.
The .msh files load just fine, just not the .jits.
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Re: aika online
seculi017,
You have right because my program searches the texture file in the same directory than the model file exists.
You can modify it using the Options/Import parameters:
Default texture subdirectory: ..\texture
Use the default texture subdirectory for textured view: checked
If you need use the 'Save' and the 'Apply' buttons.
You have right because my program searches the texture file in the same directory than the model file exists.
You can modify it using the Options/Import parameters:
Default texture subdirectory: ..\texture
Use the default texture subdirectory for textured view: checked
If you need use the 'Save' and the 'Apply' buttons.
Re: aika online
I love Aika online and extract textures from this game without editing the .jit files is possible, just capture them from Open GL , here´s a topless texture
By pencracker at 2010-09-24
By pencracker at 2010-09-24