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Vancouver 2010

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Gocha
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Vancouver 2010

Post by Gocha »

Need help extracting this format.

all resource files used by game are in 3 files at GameDir\data\

File_COM.000 - 947mb header: MUSX
FILELIST.000 - 2.3Gb header: MOEGe
File_USA.000 - 5.5mb header: MUSX

If anyone really gonna help me, I'l upload examples, or my be u've already
Thanks
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Re: Vancouver 2010

Post by aluigi »

upload one of these smallest 000 files
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Re: Vancouver 2010

Post by Gocha »

http://www.sendspace.com/file/q03sui here ure

There are all main files except File_COM.000

As I noticed files i need for translation are in FILELIST

Thanks u Aluigi for your try
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Re: Vancouver 2010

Post by aluigi »

the last part of the bin files is for sure encrypted but I don't know the method (no one-byte xor/rot), so in the meantime the following script should work extracting nameless files:

Code: Select all

set BLAH string "0" # 000 is converted in 0, that's the reason
string BLAH += "0"
string BLAH += "0"
open FDDE "bin" 0
open FDDE BLAH 1

get DUMMY long
get BIN_SIZE long
get FILES long
get DUMMY long
get DUMMY long
for i = 0 < FILES
    get DUMMY1 long
    get DUMMY2 long
    get DUMMY3 long
    get DUMMY4 long
    get SIZE long
    get DUMMY6 long
    get DUMMY7 long
    get OFFSET long
    get OFFSET64 long
    if OFFSET64 != 0
        print "Error: QuickBMS doesn't support 64bit numbers"
        cleanexit
    endif
    log "" OFFSET SIZE 1
next i
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Re: Vancouver 2010

Post by Gocha »

Yes, you are right. It extracted nameless *.dat files with MOEGx headers
Some of them: http://www.sendspace.com/file/mgoay3
This result is useless if it woudnt be researched too. Thanks anyway
My great respect and appreciation for them, who research game files! Special thanks to: aluigi, bacter, DerPlaya, Rick, Turfster, twig, Zench. Sorry if someone is missing in my list, I'll update when I'll notice it again
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