Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Soul Calibur 4

The Original Forum. Game archives, full of resources. How to open them? Get help here.
onionhead
beginner
Posts: 37
Joined: Tue Oct 27, 2009 3:02 am
Has thanked: 8 times
Been thanked: 1 time

Re: Soul Calibur 4

Post by onionhead »

looks like a very clean extract. i mean like no extra faces needed to be deleted
pceengied
beginner
Posts: 30
Joined: Fri Jan 22, 2010 7:55 pm
Has thanked: 2 times

Re: Soul Calibur 4

Post by pceengied »

How to extract DDS from the file?sophitia :]
Itze
veteran
Posts: 81
Joined: Sat Mar 15, 2008 4:43 pm
Has thanked: 2 times
Been thanked: 6 times

Re: Soul Calibur 4

Post by Itze »

The contents of this post was deleted because of possible forum rules violation.
Rolandonmilk
ultra-n00b
Posts: 6
Joined: Fri Jan 29, 2010 10:26 pm
Has thanked: 2 times

Re: Soul Calibur 4

Post by Rolandonmilk »

i got this so far its just all the color customizable meshes r greyish here r just a few of wat i already exported lol

ImageImage
ImageImage
SirLoon
advanced
Posts: 45
Joined: Fri Dec 18, 2009 5:26 pm
Has thanked: 2 times
Been thanked: 3 times

Re: Soul Calibur 4

Post by SirLoon »

Rolandonmilk wrote:i got this so far its just all the color customizable meshes r greyish here r just a few of wat i already exported lol

ImageImage
ImageImage
Looks good but i have same problem like Itze, i have only lots of garbage in maya after importing model. How way you find to import models?
Itze
veteran
Posts: 81
Joined: Sat Mar 15, 2008 4:43 pm
Has thanked: 2 times
Been thanked: 6 times

Re: Soul Calibur 4

Post by Itze »

SirLoon which region is your Soul Calibur IV? Mine is PAL.. i thought that the NTSC Version might store models slightly different? would make no sense but i have no other idea :ninja:
User avatar
Tosyk
double-veteran
double-veteran
Posts: 1027
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 269 times
Been thanked: 154 times
Contact:

Re: Soul Calibur 4

Post by Tosyk »

I use 2 tools: xbdecompress.exe and SPD_EX.exe on file R_ALL_011_360.spd, get obj, fbx, and texture. But when I try to open the fbx in 3d max, I get such a mess here:

Image

How do you get to extract the model?
Thank you for all you do here
my blog | my forum
Rolandonmilk
ultra-n00b
Posts: 6
Joined: Fri Jan 29, 2010 10:26 pm
Has thanked: 2 times

Re: Soul Calibur 4

Post by Rolandonmilk »

good news it can also export stages musicvoice and weapons dtx is exportable as well

Image


the texture comes out grey so u gotta reskin it :< dunno how tho lol only the parts that u could alter the color on custimization "ps the mesh comes out fine for me lol"
alvincx
n00b
Posts: 11
Joined: Tue Nov 24, 2009 12:15 pm
Has thanked: 4 times

Re: Soul Calibur 4

Post by alvincx »

hey chrrox, we're still waiting for you're max importer, please don't let us down..
User avatar
Shepperd
ultra-n00b
Posts: 2
Joined: Sun Jan 31, 2010 12:38 am

Re: Soul Calibur 4

Post by Shepperd »

Hi.

I have the same problem that Itze, SirLoon and Tosyk... :cry:

When I try to import the meshes in Max2009 they are ''hidden'' or are ''garbage''... I use Milkshape too but the results are the same...

Any help with the problem?

I'm waiting for chrrox max importer too... :P

Thanks in advance.
Insomniac
beginner
Posts: 22
Joined: Fri Apr 24, 2009 4:11 am
Has thanked: 4 times

Re: Soul Calibur 4

Post by Insomniac »

I'm just guessing... but maybe the problem is with regional settings for the decimal separator. Does your OS region use "," or "."? If it uses the comma, then you probably need to change it for the extractor to work.
pixellegolas
ultra-veteran
ultra-veteran
Posts: 423
Joined: Mon Aug 11, 2008 11:30 pm
Has thanked: 27 times
Been thanked: 15 times

Re: Soul Calibur 4

Post by pixellegolas »

stages you say? that is quite interesting
User avatar
Shepperd
ultra-n00b
Posts: 2
Joined: Sun Jan 31, 2010 12:38 am

Re: Soul Calibur 4

Post by Shepperd »

Insomniac wrote:I'm just guessing... but maybe the problem is with regional settings for the decimal separator. Does your OS region use "," or "."? If it uses the comma, then you probably need to change it for the extractor to work.
It works now! Thanks Insomniac! :wink:

Facepalm for me... :roll:
Itze
veteran
Posts: 81
Joined: Sat Mar 15, 2008 4:43 pm
Has thanked: 2 times
Been thanked: 6 times

Re: Soul Calibur 4

Post by Itze »

thanks Insomniac... pretty lame bug if you ask me but after i changed the decimal seperator from , to . it works:

Image
note: model looks fine normally... i justed wanted to see how it's build up :D
skytoast
n00b
Posts: 10
Joined: Sun Jan 31, 2010 11:12 am
Has thanked: 2 times

Re: Soul Calibur 4

Post by skytoast »

good news it can also export stages musicvoice and weapons dtx is exportable as well
OK, I'm able to extract character models using xbdecompress and spd_ex. I can also extract models from the stages as well. But how can you extract the voices. After decompressing the file and using spd_ex on any of the voice clips (i.e. voice_us00b.dtx) I get a series of spd files (voice_us00b_001.spd, voice_us00b_002.spd, voice_us00c_003,spd, etc.) But its not useable as an audio form (either *.wav, *.mp2/3, *.aiff etc). I tried extracting these individual files again using spd_ex.exe but it yields nothing. Does anyone know how to get to the voices?
Post Reply