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Wrestlekingdom xbox 360 models

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snyperstyle
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Wrestlekingdom xbox 360 models

Post by snyperstyle »

Hers is an model for wrestle kingdom on the xbox 360. From looking at them in Hex workshop I believe them to be the same type of models used in SVR but in different container. Also instead of the model and the texture being in one file Here they are seperated. Can someone take a look at this and make a model/texture extractor? That would be huge because then we can remap the textures and build a pac file to be used in smackdown vs raw 2010. Thanks in advance for your time and effort
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chrrox
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Re: Wrestlekingdom xbox 360 models

Post by chrrox »

the mesh file is a yobj file and my importer works fine on it if you rename it to .yobj
the dds file just has some extra bytes at the beginning.
snyperstyle
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Re: Wrestlekingdom xbox 360 models

Post by snyperstyle »

Chrrox youre the effin man. so what do i do to get rid of the extra bites?
brienj
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Re: Wrestlekingdom xbox 360 models

Post by brienj »

BMS Script for Wrestle Kingdom files that are packed

Code: Select all

Endian big
get FILES long
GoTo 0x010
for i = 0 < FILES
getdstring NAME 16 0
getdstring FILEEXT 4 0
get SIZE long 0
get OFFSET long 0
get DUMMY long 0
string NAME + . 0
string NAME + FILEEXT 0
log NAME OFFSET SIZE
next i
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