http://www.megaupload.com/?d=C9866GKD
its from the demo heres a cut from the 1gb big file.
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Dantes Inferno EA Compressed VIV
Re: Dantes Inferno EA Compressed VIV
Interesting too. The file is similar to EA's .big, but FinalBig didn't work.
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Re: Dantes Inferno EA Compressed VIV
Code: Select all
# Dante's Inferno
# script for QuickBMS http://aluigi.org/papers.htm#quickbms
idstring BIGH
get VIV_SIZE long
endian big
get FILES long
get HEADER_SIZE long
for i = 0 < FILES
get OFFSET long
get SIZE long
get NAME_CRC long
log NAME_CRC OFFSET SIZE
next i
Re: Dantes Inferno EA Compressed VIV
.....yeah, but, does someone know how to open them?I'm asking because in another post I read that someone has been able to extract sounds from the game.....thx
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Re: Dantes Inferno EA Compressed VIV
I don't know how you identify them, but for instance 196129365.bin can be decoded by:
1. Remove the first 0x20 bytes
2. Unpack with unpack1943:3. Add a header and convert with your favorite XMA decoder
There are apparently some multichannel files as well, I put together a quick tool to deal with 6 channel ones like 80483832.dat (don't know if this was the original name or anything, just what OrangeC sent, he may have already cut the 0x20 byte header off or extracted it from a video):out1, 2 and 3 can each be handled as normal XMA files (i.e. add header and decode).
unpack1943 and ea_multi_xma can be found on my page (http://hcs64.com/vgm_ripping.html).
1. Remove the first 0x20 bytes
2. Unpack with unpack1943:
Code: Select all
unpack1943 infile outfile
There are apparently some multichannel files as well, I put together a quick tool to deal with 6 channel ones like 80483832.dat (don't know if this was the original name or anything, just what OrangeC sent, he may have already cut the 0x20 byte header off or extracted it from a video):
Code: Select all
ea_multi_xma 80438332.dat out1 out2 out3
unpack1943 and ea_multi_xma can be found on my page (http://hcs64.com/vgm_ripping.html).
Re: Dantes Inferno EA Compressed VIV
Finally I understand how u did it, I just had to paste the little green text above in a txt file and then rename it to bms instead of txt.
Thx Luigi
Thx HCS
Cryogen
Thx Luigi
Thx HCS
Cryogen
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Re: Dantes Inferno EA Compressed VIV
Friends, if anyone knows how to extract the text has for a possible translation??
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Re: Dantes Inferno EA Compressed VIV
Friends, I am willing to translate Dante's PS3 for PT-BR, will they never get any tool to extract the strings? I need a loader to put it back later translated strings.
does any can help me?
does any can help me?
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Re: Dantes Inferno EA Compressed VIV
Does anyone know what kind of compression of files?
help me guys.
help me guys.