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Ninja Gaiden 2 x360
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Re: Ninja Gaiden 2 x360
who, this guy? O_o
Maxscript and other finished work I've done can be found on my DeviantArt account
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Re: Ninja Gaiden 2 x360
Dm2
Maxscript and other finished work I've done can be found on my DeviantArt account
- Tosyk
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Re: Ninja Gaiden 2 x360
Hi there,
I discovered that on the character models, there are some morph meshes that represent the different boidy parts in different situations, a very easy to understand example is the boobs, the different meshes shown below represent the different poses the boobs can take, these are the extremes (in order: base, left, right, up, down, forward, backward) The problem is that I don't know how to make use of these under max (morph modifier), any ideas?
I also found that all the character models fellow a fixed body structure scheme, so it's possible to guess the different body parts at export time (at this moment just giving them correct names: chest, belly, leg, ...)
Anybody interrested?
I discovered that on the character models, there are some morph meshes that represent the different boidy parts in different situations, a very easy to understand example is the boobs, the different meshes shown below represent the different poses the boobs can take, these are the extremes (in order: base, left, right, up, down, forward, backward) The problem is that I don't know how to make use of these under max (morph modifier), any ideas?
I also found that all the character models fellow a fixed body structure scheme, so it's possible to guess the different body parts at export time (at this moment just giving them correct names: chest, belly, leg, ...)
Anybody interrested?
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Re: Ninja Gaiden 2 x360
1) pick the first mesh which is your main mesh that you want to animate. then add a morpher modifier to it.
2) then click on the empty tab and pick object from scene.
3) repeat step 2 until you added every single morph target.
4) use the spinner beside each morph target to test if the main mesh morphs
5) then link this to the body of the character and hide all the morph targets.
2) then click on the empty tab and pick object from scene.
3) repeat step 2 until you added every single morph target.
4) use the spinner beside each morph target to test if the main mesh morphs
5) then link this to the body of the character and hide all the morph targets.
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Re: Ninja Gaiden 2 x360
Ninja Gaiden II isn't an easy game, i want to have some guide that will lead to a victory in Ryu Hayabusa's toughest adventure.
- lionheartuk
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Re: Ninja Gaiden 2 x360
A: Ninja Gaiden 2 is only a little Harder then the 1st Ninja gaiden Game (which is suprisingly easy honestly... until very hard mode, same as mentor in number 2)beatme wrote:Ninja Gaiden II isn't an easy game, i want to have some guide that will lead to a victory in Ryu Hayabusa's toughest adventure.
B: This forum isn't related to game guides, if you want a guide then i suggest checking out gamefaqs, but to be honest game guides can only give you directions to go...they cant make you BETTER at a game, they just help you find the things you didnt know the location of the 1st time through.
This forum is specifically for game modding/ file extracting.
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