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Ready 2 Rumble BOXING.RAT

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McCuñao
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Ready 2 Rumble BOXING.RAT

Post by McCuñao »

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GameZelda
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Re: Ready 2 Rumble BOXING.RAT

Post by GameZelda »

Code: Select all

struct RATHeader
{
   char magic[4]; // "RAT\0"
   char version[4]; // "1.0A"
   uint32_t unk1, unk2, unk3, unk4;
   uint32_t nFiles;
   uint32_t unk5;
}

struct RATFileEntry
{
   char name[16]; // Not sure how it works exactly
   uint32_t size;
   uint32_t unk1, unk2;
   uint32_t offset;
}
McCuñao
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Re: Ready 2 Rumble BOXING.RAT

Post by McCuñao »

Haven't I see you in ElOtroLado? Thanks for the information.
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aluigi
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Re: Ready 2 Rumble BOXING.RAT

Post by aluigi »

in case someone needs it, this is the quickbms script:

Code: Select all

idstring "RAT\0"
goto 24
get FILES long
get DUMMY long
for i = 0 < FILES
    getdstring NAME 16
    get SIZE long
    get DUMMY long
    get DUMMY long
    get OFFSET long
    log NAME OFFSET SIZE
next i
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