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*.dat mortal kombat trilogy psx version (solved)

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interloko
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*.dat mortal kombat trilogy psx version (solved)

Post by interloko »

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Re: *.dat mortal kombat trilogy psx version (solved)

Post by Mr.Mouse »

Hello? Did you solve this problem of yours? Please let us know how then. We are all here to share.
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Re: *.dat mortal kombat trilogy psx version (solved)

Post by Mr.Mouse »

Ok, so I took a look.

there are three 256*256 tiles that contain individual graphics. The ARENA.DAT file starts with a header and at 1e0h starts the image data for those three tiles. The data are 8-bit bitmaps. In the following picture you see what you get if you load everything at once (without the header). At the back of the file is other type of data, perhaps graphics of different size, or palette info?
ARENA_NOHEAD.png
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interloko
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Re: *.dat mortal kombat trilogy psx version (solved)

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Re: *.dat mortal kombat trilogy psx version (solved)

Post by Mr.Mouse »

OK, so can you save the palette? And upload it here? Did you simply compare colours from screenshots?
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Re: *.dat mortal kombat trilogy psx version (solved)

Post by interloko »

i go close to the possible colors, you know.. skin colours, cloth etc. than i go slowly :P
Image

in the image, some object has a palette and some another one.
here is shao kahn palette:
Image

in that files the BG color (top left corner) seems to be always black, so that speed a little up the search. and also the previous colour to that black one sometimes is a red or a green one.
most of the time the palettes of the different objects are one after one.
sorry for my limited english :D
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