I think every one knows the number one soccer game in the world - http://konami.com/games/pes2010/.
I have searched forum and nothing about this game espacially for PC
At least that newest serie has the .img files.
For the reason Im going to translate this beautiful game.
Can anyone lay a light on it? ...thanks
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PES_10 .img
- Gocha
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PES_10 .img
My great respect and appreciation for them, who research game files! Special thanks to: aluigi, bacter, DerPlaya, Rick, Turfster, twig, Zench. Sorry if someone is missing in my list, I'll update when I'll notice it again
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Re: PES_10 .img
you can extract the archive with offzip
just use offxip.exe -a c:\file.img c:\export 0x0
the files are called .tex which is some type of image format.
just use offxip.exe -a c:\file.img c:\export 0x0
the files are called .tex which is some type of image format.
- Gocha
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Re: PES_10 .img
chrrox,
Thanks, but that tool extracts just that file, there are other ASF files but with a bit different structure, looks like, coz that ones it couldn't extract, anyway I need also import.
GameZelda,
Tool that you offered, can't extract even that exmpl. file - dt0f.img. Didn't work for me.
Also peaple I want to share with you and interested persons my searching results:
I have had found many tools for editing series of this game, but for now I can't edit just .img needed for the language localization (dt05_x.img, where x means lang ID - e[English], f[French], for exmp. dt05_e.img)
Thanks, but that tool extracts just that file, there are other ASF files but with a bit different structure, looks like, coz that ones it couldn't extract, anyway I need also import.
GameZelda,
Tool that you offered, can't extract even that exmpl. file - dt0f.img. Didn't work for me.
Also peaple I want to share with you and interested persons my searching results:
I have had found many tools for editing series of this game, but for now I can't edit just .img needed for the language localization (dt05_x.img, where x means lang ID - e[English], f[French], for exmp. dt05_e.img)
Last edited by Gocha on Thu May 27, 2010 7:55 pm, edited 1 time in total.
My great respect and appreciation for them, who research game files! Special thanks to: aluigi, bacter, DerPlaya, Rick, Turfster, twig, Zench. Sorry if someone is missing in my list, I'll update when I'll notice it again
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Re: PES_10 .img
simple script for quickbms:
I noticed that these WESYS files have zlib compressed data at offset 16
Code: Select all
idstring "AFS\0"
get FILES long
for i = 0 < FILES
get OFFSET long
get SIZE long
if SIZE != 0
log "" OFFSET SIZE
endif
next i
- Gocha
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Re: PES_10 .img
aluigi
script just extracts anyway.
So what to do with that extracted files...
Here's one more .img file, which contains game's some language data
http://www.sendspace.com/file/r5n2n7
File Name: dt05_e.7z
Size: 9MB
script just extracts anyway.
So what to do with that extracted files...
Here's one more .img file, which contains game's some language data
http://www.sendspace.com/file/r5n2n7
File Name: dt05_e.7z
Size: 9MB
My great respect and appreciation for them, who research game files! Special thanks to: aluigi, bacter, DerPlaya, Rick, Turfster, twig, Zench. Sorry if someone is missing in my list, I'll update when I'll notice it again
Re: PES_10 .img
My program works perfectly on both files. How are you executing it?Gocha wrote: GameZelda,
Tool that you offered, can't extract even that exmpl. file - dt0f.img. Didn't work for me.
Also peaple I want to share with you and interested persons my searching results:
I have had found many tools for editing series of this game, but for now I can't edit just .img needed for the language localization (dt05_x.img, where x means lang ID - e[English], f[French], for exmp. dt05_e.img)
I "cd" to the directory where I have the EXE and the img file, then I use:
Code: Select all
IMGExtract dt05_e.img dt05_e
---------------
Here's the file structure, in case someone wants to know:
Code: Select all
struct AFSFile
{
char magic[4]; // "AFS\0"
uint32_t nFiles;
AFSFileEntry files[nFiles];
}
struct AFSFileEntry
{
uint32_t offset;
uint32_t size;
}
---
Most of the files on the container use a filesystem called WESYS.
If the file starts with "\x00\x01\x00WESYS":
struct UncompressedWESYS
{
char magic[8]; // "\x00\x01\x00WESYS"
uint32_t size;
uint32_t zero;
uint8_t wesys[size];
}
If the file starts with "\x00\x01\x01WESYS"
struct ZlibWESYS
{
char magic[8]; // "\x00\x01\x01WESYS"
uint32_t cmprSize;
uint32_t uncmprSize;
uint8_t wesys[cmprSize]; // Uncompress with Zlib
}
---
For the two structures above, once you have the real data, the structure is:
struct WESYSFile
{
uint32_t nFiles;
uint32_t eight; // Always 8. May be a pointer to the file table, that is always at offset 8.
WESYSFileEntry files[nFiles];
}
struct WESYSFileEntry
{
uint32_t offset;
uint32_t size;
uint32_t fileNameOffset; // 0xFFFFFFF0 = unnamed file
}
- Gocha
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Re: PES_10 .img
GameZelda,
Ya man! Now it works perfectly on this file! Others other .img-s had not tested.
Now remains how to pack back those extracted files.
So that BMSscript by aluigi extracts uncorrectly! Coz IMGExtractor extracts all files correctly, and as GameZelda said, I can remove 16 bytes and it's just a texture.
Ya man! Now it works perfectly on this file! Others other .img-s had not tested.
Now remains how to pack back those extracted files.
So that BMSscript by aluigi extracts uncorrectly! Coz IMGExtractor extracts all files correctly, and as GameZelda said, I can remove 16 bytes and it's just a texture.
My great respect and appreciation for them, who research game files! Special thanks to: aluigi, bacter, DerPlaya, Rick, Turfster, twig, Zench. Sorry if someone is missing in my list, I'll update when I'll notice it again