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Velvet Assasin loc files
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Velvet Assasin loc files
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Re: Velvet Assasin loc files
Each .loc file has the following structure:
String names look like:
Hope this helps.
Code: Select all
char container 'B'
long signature 0x061c
>>for each file:
long sn_size
char string_name[sn_size]
long sv_size
wchar_t string_value[sv_size]
char container 'B'
String values look like:GAMEPLAY_EVENTS\DOOR_LOCKED
GAMEPLAY_INTERACTIONS\ALARM_DESTROY
KEYBOARD_LAYOUT\KEY_0
Some strings values have other data:The door is locked.|(no audio)|
Some values are also multi-line.Anymore questions?|Snd/vox.fev;enemies/dialogues;nazi_dialogue_any_questions|
Hope this helps.
Useful tool links:
Re: Velvet Assasin loc files
Code: Select all
long signature 0x061c
Re: Velvet Assasin loc files
Hi
Severals months ago I wrote simple text extractor and packer for these .loc files [.loc <-> .txt]
Extracting works fine, but there is little problem with packing back texts to .loc file - game crashes.
Anyway if you are still interested in this you can use/modify/whatever included source
It's coded in C++ as M$ Visual Studio solution, but you can use whatever IDE to compile it...
Comments are in Slovak language, but if you have at least a little C++ experience you can understand the code
Hope it helps...
Severals months ago I wrote simple text extractor and packer for these .loc files [.loc <-> .txt]
Extracting works fine, but there is little problem with packing back texts to .loc file - game crashes.
Anyway if you are still interested in this you can use/modify/whatever included source
It's coded in C++ as M$ Visual Studio solution, but you can use whatever IDE to compile it...
Comments are in Slovak language, but if you have at least a little C++ experience you can understand the code
Hope it helps...
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