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Divine Divinity 2 ".DV2" file.

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Maltus
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Re: Divine Divinity 2 ".DV2" file.

Post by Maltus »

Hello Everyone,

I originally created an account because I wanted to know if anyone tried to switch the game to French.
I though English would be fine but for me the English syntax used is difficult to understand and I had to read each sentence twice.

By the time my account was activated I found it.

It was a bit tricky, you have to rename the "German" folder to "French(France)".

Hope it helps some people!
sonycman
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Re: Divine Divinity 2 ".DV2" file.

Post by sonycman »

It seems that the lipsync did not work after switching to english...
Other dialog animation is ok, but the lips stands still all the time...
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Re: Divine Divinity 2 ".DV2" file.

Post by jbeckman »

So there's something that still doesn't trigger correctly, will see if I can find out what causes it but I'm a bit limited due to how the files work, I have a idea however.

EDIT: Found the problem but a solution might prove difficult.

Basically the only thing that makes the translation work is the "English(US)" renaming of the folder containing the .bnk sound bank files, the animation data is already present and renaming the *German.dialog files won't give results as the game loads this from the Dialog.dv2 files only, however I'll keep looking for some sort of solution for the lip sync data to play properly.
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Re: Divine Divinity 2 ".DV2" file.

Post by sonycman »

Well, finally I`ve got the lips sync working with english language.

This has been done by:
1. Unpacking Dialogs.dv2 file with the unpacker.
2. Adding a copy for each ...German.dialog file with English(US) instead of German in Win32\Characters\Dialogs\ folder, so the Dialogs folder contents will be:
A_AD_Deodatus.dialog
A_AD_DeodatusEnglish(US).dialog
A_AD_DeodatusGerman.dialog

and so on.
3. Making a copy of Sound\Soundbanks\Win32\German\ folder and changing its name to English(US), thus having two different folders with the same contents.
4. Packing all the files back to Dialogs.dv2 with the packer utility (thanks again to IvanAls).

This is it!
PS: game version is 1.01 (patched).
jbeckman
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Re: Divine Divinity 2 ".DV2" file.

Post by jbeckman »

Nicely done, had a feeling that repacking could work once the files were renamed but didn't know such a utility existed, great!
Maltus
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Re: Divine Divinity 2 ".DV2" file.

Post by Maltus »

Thanks for the tip sonycman but i can't seem to repack the right way.

How do you tell the dv2_pak utility to pack the 2 folders ?
If I drag and drop them both, only one is packed.
(Selecting both my win32 folder (with characters folder in it) and my sound folder).

Thank you
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Re: Divine Divinity 2 ".DV2" file.

Post by sonycman »

Maltus wrote:Thanks for the tip sonycman but i can't seem to repack the right way.
Just create empty folder and copy Win32 and Sound folders to it.
Then drag and drop this resulting folder or type its name in the console...
Maltus
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Re: Divine Divinity 2 ".DV2" file.

Post by Maltus »

Hummm, i must be doing something wrong, got an application error while launching the game.

Got my folders :

sound/soundbanks/win32/ -> French(France), German, English(US)
Win32/Characters/Dialogs -> x.dialog xgerman.dialog xenglish.dialog xenglish(us).dialog xfrench.dialog xfrench(france).dialog

with this in data folder, it's ok, the game launch (either in french or english depending on registery key) but no lip sync.


So i move them out in a new folder named for exemple "empty". Gives me something like :

c:/empty/sound/soundbanks/win32/French(France)
c:/empty/sound/soundbanks/win32/German
c:/empty/sound/soundbanks/win32/English(US)
c:/empty/Win32/Characters/Dialogs

(they are no more in the data folder at this step)

Then I drop the "empty" folder on the dv2_pak utility and got an out.dv2 file.

I rename the original dialogs.dv2 to dialogsxxx.xxx
Move the out.dv2 to the packed folder and rename it dialogs.dv2

Launch the game -> application error

I must be missing something.
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Re: Divine Divinity 2 ".DV2" file.

Post by sonycman »

Maltus wrote: I must be missing something.
Try packer`s -a command line option. This option activates data alignment.

Like this: dv2_pak -a source_dir
Maltus
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Re: Divine Divinity 2 ".DV2" file.

Post by Maltus »

Thank you sir :)

the command line option -a did the trick !
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Re: Divine Divinity 2 ".DV2" file.

Post by sonycman »

Maltus wrote:Thank you sir :)
the command line option -a did the trick !
You`re welcome!

It seems that this -a option is absolutely required when compressing Dialogs.dv2.
Its absence forces the game to crash before menu screen.
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Re: Divine Divinity 2 ".DV2" file.

Post by Itze »

any news on unpacking the Textures.dv2 properly?

the unpacker seems to work but you only get 0 byte files :(
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Re: Divine Divinity 2 ".DV2" file.

Post by Itze »

thanks, gonna test it when im back from work :D
kimono
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Re: Divine Divinity 2 ".DV2" file.

Post by kimono »

Perhaps this would be better suited to a different section of the forums but seeing as this utilises the pretty common Gamebryo engine is anyone managing to make any headway decompiling these NIF's into a format readable by 3d App's? I would try myself but I'm only a lowly artist and have no experience with coding past the language hack detailed on the last few pages :] I modelled a sword recently that I would certainly love to get into the game and usable, I have my fingers crossed that eventually it will be as easy as TES:O

Image
xrysha
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Re: Divine Divinity 2 ".DV2" file.

Post by xrysha »

Hello! can someone please help me, I read a little of what you wrote here and the way I understood so far is that you have found a way to get the game to English-speaking! but can someone explain how to do and what you need to do it? :roll:
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