Does that Samsung drive which supports DVD-5 also support DVD-RW ?
BTW, I think it's kind of hard to get the same sized EMZ, if someone can prove me wrong, please do so.
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Street Fighter IV .EMB .EMZ
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Re: Street Fighter IV .EMB .EMZ
I know we could get the game to load the modified files but the problem is the mods would most likely get you kicked off of xbox live as they could detect the disc was tampered with.
- LouNGeR
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Re: Street Fighter IV .EMB .EMZ
I'm pretty certain that it actually IS possible to edit a 360 game, burn it and make it show up as valid.
Funny enough, I actually own such a disc.
It's DoA Extreme 2, full nude mod, iXtreme/Stealth check pass.
Funny enough, I actually own such a disc.
It's DoA Extreme 2, full nude mod, iXtreme/Stealth check pass.
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Re: Street Fighter IV .EMB .EMZ
I am not saying you can not burn a game and have it show up as valid to the xbox but if you connect to live servers they can check your files and ban you from live if you fail the check.
- LouNGeR
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Re: Street Fighter IV .EMB .EMZ
I have some questions about other SF4 file formats.
Mostly working on Models and Shaders/Materials/Filters at the moment.
Here's a list of types/tags that I could find.
These are only the "EM" tags, there are some others too.
All archives look very similar to EMB when I do a quick look.
Isn't there any way to extract for example, EMO files with some BMS script?
Also: What's this "EM"?
Mostly working on Models and Shaders/Materials/Filters at the moment.
Here's a list of types/tags that I could find.
These are only the "EM" tags, there are some others too.
Code: Select all
EMA Animations?
EMB "Bundle"? Archive
EME Effects
EMG Geometries?
EMM Material/Shader/Light Definitions???
EMO Objects Archive (contains EMGs)
EMZ (G)Zipped EMB Archive
Isn't there any way to extract for example, EMO files with some BMS script?
Also: What's this "EM"?
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- LouNGeR
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Re: Street Fighter IV .EMB .EMZ
Sure thing!
There are multiple types in this archive, I think they all differ from each other but not much.
They all look like pretty straightforward archives, that I can see
Included file types: BAC, BCM, BSR, EMA, EMM, EMO
Mirror 1: http://ifile.it/k1g45l8
Mirror 2: http://www.megaupload.com/?d=7YQTQBFB
There are multiple types in this archive, I think they all differ from each other but not much.
They all look like pretty straightforward archives, that I can see
Included file types: BAC, BCM, BSR, EMA, EMM, EMO
Mirror 1: http://ifile.it/k1g45l8
Mirror 2: http://www.megaupload.com/?d=7YQTQBFB
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Re: Street Fighter IV .EMB .EMZ
I've done my own modding on some xbox games and the game boots fine. I replace files using xbox backup creator but the files have to be the exact same size as the original. You cant play on live though as you risk being banned.LouNGeR wrote:I'm pretty certain that it actually IS possible to edit a 360 game, burn it and make it show up as valid.
Funny enough, I actually own such a disc.
It's DoA Extreme 2, full nude mod, iXtreme/Stealth check pass.
- LouNGeR
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Re: Street Fighter IV .EMB .EMZ
They are inCMihai wrote:does someone know where i can find the background img's ? ( and with wut i can get them )
".....\Game\MainMenu\bg_*.emz"
And you can extract them by unpacking the EMZ with Offzip or QuickBMS, then openinging the extracted file with Dragon Unpacker to grab the background DDS image.
- LouNGeR
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Re: Street Fighter IV .EMB .EMZ
Character Animations:Darkfox wrote:Question: Where are the character moves stored.
...\Chara\CHR\CHR.cmn.emz\CHR.fce.ema
...\Chara\CHR\CHR.cmn.emz\CHR.obj.ema
How about just using some other symbol?Endragor wrote:Well, If Itze would replace '#' symbol in infuser identifier with some other i would try, but now i can't because that symbol used in quickbms as comment-beginning mark so i can't put it into string variable.LouNGeR wrote:Also: is it possible to make your script Infuser compatible? (or is there another way to smash the EMB back together?)
I'm only using BMS scripts in tools anyway at the moment, these could rename for me.
EDIT: Nvm, I'm adding Infuser naming (and probably infusing) support to my own tool atm.