Important information: this site is currently scheduled to go offline indefinitely by end of the year.
King's Bounty and Dawn of Magic 2 [Solved - King's Bounty]
-
- veteran
- Posts: 115
- Joined: Sun Feb 08, 2009 5:45 pm
- Has thanked: 35 times
- Been thanked: 8 times
King's Bounty and Dawn of Magic 2 [Solved - King's Bounty]
The contents of this post was deleted because of possible forum rules violation.
You do not have the required permissions to view the files attached to this post.
Last edited by AceAngel on Sat Apr 09, 2011 4:22 am, edited 4 times in total.
-
- veteran
- Posts: 115
- Joined: Sun Feb 08, 2009 5:45 pm
- Has thanked: 35 times
- Been thanked: 8 times
Re: King's Bounty
Update: The game engine is pretty flexible. Deleting the Animation.kfs file disables all the animations, putting the models in T-Pose. However, any specific game action like NPC interaction freeze's it up.
So geometry capturing with GA or 3DR is possible.
So geometry capturing with GA or 3DR is possible.
- Balder
- advanced
- Posts: 71
- Joined: Sat Jul 14, 2007 6:17 pm
- Has thanked: 5 times
- Been thanked: 11 times
Re: King's Bounty
I suspect you are talking about the remake of King's Bounty, called: King's Bounty: The Legend. As I'm a big fan of Might&Magic universe I'll follow this topic. But can help right now, as I'm very busy with june exams and want to finnish cmp images for darkfox before.
Anyway best luck with this.
P.D: I couldn't analyze those models cause rapidshare is always "already taken" in my student's residence.
Anyway best luck with this.
P.D: I couldn't analyze those models cause rapidshare is always "already taken" in my student's residence.
-
- veteran
- Posts: 115
- Joined: Sun Feb 08, 2009 5:45 pm
- Has thanked: 35 times
- Been thanked: 8 times
Re: King's Bounty
Yep, thats the game, corrected it, been a M&M fan myself for a while.
Uploaded a smaller sample in the Topic Post.
Also, another thing. Geometry ripping with GA and 3DR during gameplay is no go. For some reason, during combat the rippers freeze, but work normally with the 'world' models.
Uploaded a smaller sample in the Topic Post.
Also, another thing. Geometry ripping with GA and 3DR during gameplay is no go. For some reason, during combat the rippers freeze, but work normally with the 'world' models.
-
- mega-veteran
- Posts: 315
- Joined: Wed Aug 02, 2006 10:07 pm
- Has thanked: 10 times
- Been thanked: 94 times
Re: King's Bounty
I did a SilkRoad-Online(SRO) maxscript years ago! I think the source code had lost but I just found the maxscript!
So if you are lucky you should be able to import BMS mesh into 3DSMax! Should works with MAX3+ version!
PS: Don't ask me for any further, I don't interested anymore and I am busy ATM!
Good Luck!
So if you are lucky you should be able to import BMS mesh into 3DSMax! Should works with MAX3+ version!
PS: Don't ask me for any further, I don't interested anymore and I am busy ATM!
Good Luck!
You do not have the required permissions to view the files attached to this post.
No more Fatduck, no more FatImporter, Byebye everyone!
-
- veteran
- Posts: 115
- Joined: Sun Feb 08, 2009 5:45 pm
- Has thanked: 35 times
- Been thanked: 8 times
Re: King's Bounty
Wow, fatduck! I did extreme research on Google for the SRO converters/importers and never saw this one. Extremely useful, thank you! Bones, here I come!
Update: Tested fatducks importer on KBL, it says "Invalid Integer".
Update: Tested fatducks importer on KBL, it says "Invalid Integer".
-
- mega-veteran
- Posts: 315
- Joined: Wed Aug 02, 2006 10:07 pm
- Has thanked: 10 times
- Been thanked: 94 times
Re: King's Bounty
Unfortunately, 5 mins is not enough for this format!
This format is completely different form SRO, although the file extension are the same!!! (Same engine but upgraded version??)
From what I can tell, they use long integer(4-bytes) as chunk header!?
0x5535B is material.
0x867C6B is vertices data, each vert is 24 bytes each! The first 6 bytes are 3 short integer for the XYZ coordinates.
0x141FB is face indices, in word format, 3 indices per faces!
0xAA057 is collision/LOD data?
0x50E957 is collision/LOD face indices, same as face indices.
0xA1EB17 is collision/LOD vertices, only 12 bytes each, again the first 6 bytes are XYZ coordinates.
These shoud give you enough infos. for 3D models conversion!
This format is completely different form SRO, although the file extension are the same!!! (Same engine but upgraded version??)
From what I can tell, they use long integer(4-bytes) as chunk header!?
0x5535B is material.
0x867C6B is vertices data, each vert is 24 bytes each! The first 6 bytes are 3 short integer for the XYZ coordinates.
0x141FB is face indices, in word format, 3 indices per faces!
0xAA057 is collision/LOD data?
0x50E957 is collision/LOD face indices, same as face indices.
0xA1EB17 is collision/LOD vertices, only 12 bytes each, again the first 6 bytes are XYZ coordinates.
These shoud give you enough infos. for 3D models conversion!
No more Fatduck, no more FatImporter, Byebye everyone!
-
- veteran
- Posts: 115
- Joined: Sun Feb 08, 2009 5:45 pm
- Has thanked: 35 times
- Been thanked: 8 times
Re: King's Bounty and Dawn of Magic 2
Update, I found another game which is from the same company and uses the same files! Dawn of Magic 2.
I decided to upload them as well incase someone takes a stab at them. Once I get Armored Princess, I'm sure I'll upload a sample from them too incase something else did change.
Files in attachment.
I decided to upload them as well incase someone takes a stab at them. Once I get Armored Princess, I'm sure I'll upload a sample from them too incase something else did change.
Files in attachment.
You do not have the required permissions to view the files attached to this post.
-
- mega-veteran
- Posts: 292
- Joined: Wed May 05, 2010 8:21 pm
- Location: Poland Głogów
- Has thanked: 21 times
- Been thanked: 742 times
Re: King's Bounty and Dawn of Magic 2
The contents of this post was deleted because of possible forum rules violation.
Update 2014-07-02:
- use for Blender 249 (not newer)
- support: uv,weighting,skeleton,animation,autotexturing
http://www.mediafire.com/download/qj35p ... BPC%5D.zip
Update 2014-07-02:
- use for Blender 249 (not newer)
- support: uv,weighting,skeleton,animation,autotexturing
http://www.mediafire.com/download/qj35p ... BPC%5D.zip
You do not have the required permissions to view the files attached to this post.
Last edited by Szkaradek123 on Wed Jul 02, 2014 10:28 am, edited 1 time in total.
-
- veteran
- Posts: 115
- Joined: Sun Feb 08, 2009 5:45 pm
- Has thanked: 35 times
- Been thanked: 8 times
Re: King's Bounty and Dawn of Magic 2
Nice!
Thanks alot mate for taking time on it. Much appreciated, especially with the whole bells and whistles (bones).
Thank you very much my kind sir.
EDIT: Forgot to ask, what type of models don't open up? Are they random or specific file size?
Thanks alot mate for taking time on it. Much appreciated, especially with the whole bells and whistles (bones).
Thank you very much my kind sir.
EDIT: Forgot to ask, what type of models don't open up? Are they random or specific file size?
- Tosyk
- double-veteran
- Posts: 1027
- Joined: Thu Oct 22, 2009 10:24 am
- Location: Russia, Siberia
- Has thanked: 269 times
- Been thanked: 154 times
- Contact:
Re: King's Bounty and Dawn of Magic 2
The contents of this post was deleted because of possible forum rules violation.
-
- veteran
- Posts: 108
- Joined: Wed Jun 17, 2009 4:33 pm
- Has thanked: 21 times
- Been thanked: 4 times
Re: King's Bounty and Dawn of Magic 2
I have the same error executing the script in line 26
Code:
Draw.PupBlock("bma files",block)
Is there a reason/solution for this?
EDIT:
Nevermind, I got it to work,
I'm not sure why it resolved itself, but after re-installing blender 2.49 and double-clicking the .blend file itself to open blender it worked.
Code:
Draw.PupBlock("bma files",block)
Is there a reason/solution for this?
EDIT:
Nevermind, I got it to work,
I'm not sure why it resolved itself, but after re-installing blender 2.49 and double-clicking the .blend file itself to open blender it worked.
-
- mega-veteran
- Posts: 292
- Joined: Wed May 05, 2010 8:21 pm
- Location: Poland Głogów
- Has thanked: 21 times
- Been thanked: 742 times
Re: King's Bounty and Dawn of Magic 2
Error: line 26 .
Please check console:
If there is "ValueError: sequence cannot have more than 120 elements" ,
please to have no more than 120 files in one folder.
Please check console:
If there is "ValueError: sequence cannot have more than 120 elements" ,
please to have no more than 120 files in one folder.