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Splinter Cell 2 .SS0 Music

Get help on any and all audio formats, or chip in and help others!
OrangeC
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Re: Splinter Cell 2 .SS0 Music

Post by OrangeC »

Im testing it on Double agent and so far its working pretty good.
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Re: Splinter Cell 2 .SS0 Music

Post by xkLOJ »

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Re: Splinter Cell 2 .SS0 Music

Post by Zench »

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And I said, "The well has finally run dry." So then that will be my battle cry.
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Re: Splinter Cell 2 .SS0 Music

Post by xkLOJ »

Zench wrote:One more thing: Has anyone been able to decode sounds/music from Prince of Persia with DecUbiSnd?
I testing DecUbiSndGui alpha 1 on Prince of Persia: Warrior Within & The Two Thrones -> it seems everything is all right, sounds\music is unpacked without problems. The unique difficulty - program not correctly determines sample rate, in game - 22050, in program - 48000.
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Re: Splinter Cell 2 .SS0 Music

Post by OrangeC »

Hmm im having also a bit of trouble decoding sounds from the original graw for 360. some are raw but i think some might be interleaved audio.
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Re: Splinter Cell 2 .SS0 Music

Post by Zench »

xkLOJ wrote:The unique difficulty - program not correctly determines sample rate, in game - 22050, in program - 48000.
Yes -- unfortunately the sample rate cannot be determined automatically. That is why there is the Set Info button where you can change it. You can find the sample rate in the .SB0 or .SM0 files, but my program doesn't support them because they change for every game and I wanted to support as many games as possible. I am thinking about making something for these, but in the far future.
OrangeC wrote:Hmm im having also a bit of trouble decoding sounds from the original graw for 360. some are raw but i think some might be interleaved audio.
As always, post some pieces and I'll have a look at them.
And I said, "The well has finally run dry." So then that will be my battle cry.
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Re: Splinter Cell 2 .SS0 Music

Post by OrangeC »

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Re: Splinter Cell 2 .SS0 Music

Post by Zench »

It is another variant of the interleaved format, in big-endian. Here's an updated version of DecUbiSnd:
You do not have the required permissions to view the files attached to this post.
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Re: Splinter Cell 2 .SS0 Music

Post by OrangeC »

Thanks

Was wondering if you were gonna update the GUI with the updated format.
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Re: Splinter Cell 2 .SS0 Music

Post by Zench »

OrangeC wrote:Was wondering if you were gonna update the GUI with the updated format.
Here is the updated GUI. Notice that the URL is the same as before.
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Re: Splinter Cell 2 .SS0 Music

Post by OrangeC »

I have discovered a bug when extracting from SC double agent. it says: unhandled exception has occured and it cant complete the extraction, scanning and playing is fine though.
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Re: Splinter Cell 2 .SS0 Music

Post by Zench »

OrangeC wrote:I have discovered a bug when extracting from SC double agent. it says: unhandled exception has occured and it cant complete the extraction, scanning and playing is fine though.
Does it do that every time?
And I said, "The well has finally run dry." So then that will be my battle cry.
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Re: Splinter Cell 2 .SS0 Music

Post by OrangeC »

yes.
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Re: Splinter Cell 2 .SS0 Music

Post by Zench »

Can you give me more information about the problem? It would help me if I knew exactly what you clicked on which made be problem occur.
And I said, "The well has finally run dry." So then that will be my battle cry.
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Re: Splinter Cell 2 .SS0 Music

Post by OrangeC »

Well when i scanned the streams inside the ss0 file it showed a set of interleaved streams and simple streams, when i tried to extract a first set of streams mixed or unmixed i cliked on: seperate, then tried to output the file, it then gives me this an unhandled exception has occured, it teels me to ignore, retry or cancle, i retry and the program just closes.

When i extract other sets of streams simpel or interleaved then i get no error, its just for specific streams inside the file.
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