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.wz archive
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- advanced
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- Joined: Sun Jun 04, 2006 3:27 am
bufSize caching will yield the greatest improvement in overall extraction times. The text caching is better for overall accuracy with changed data, but it isn't entirely required.themoviefund wrote:Ah, thanks. I'm going to try to implement that.
Which one do you think is more effective, the text caching or the imagesize caching?
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I didn't delete it. Check the top post on the 27th page.themoviefund wrote:On a completely unrelated note...
Fiel, do you still have that ManualPatch.base file that you included with your .zip? Texel's Maplext doesn't seem to include it and you removed yours from Rapidshare.
Could you reupload it here on Xentax as an attachment please? Thanks.
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- advanced
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- Joined: Sun Jun 04, 2006 3:27 am
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- advanced
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- Joined: Sun Jun 04, 2006 3:27 am
That's good compared to the language I'm working with... 10 hours on Map.wz. >.>Fiel wrote: It took me 3 hours and 30 minutes to extract all of the WZ files from a clean slate. About 75% of the time was spent on extracting Map.WZ. Python's ZLib makes me cry.
By the way, why do you upload your updates to RapidShare? Why not upload them as an attachment here?
For some reason, this website no longer accepts files with extensions of .py. I tried uploading it myself and it didn't work. So... Rapidshare is my temporary option.themoviefund wrote:That's good compared to the language I'm working with... 10 hours on Map.wz. >.>Fiel wrote: It took me 3 hours and 30 minutes to extract all of the WZ files from a clean slate. About 75% of the time was spent on extracting Map.WZ. Python's ZLib makes me cry.
By the way, why do you upload your updates to RapidShare? Why not upload them as an attachment here?
Also, our computer setup might be different. I have an Athlon 64 4400+ @ 2.6 GHz and 2GB of RAM. That could affect performance, ya know?
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- advanced
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Excellent.themoviefund wrote:Ah, mine is 1.66 GHz and 2GB RAM. That should explain things.
On an unrelated note... My attempts at a map renderer are going spectacularly, except for some z-ordering.
You do know that the z-order for everything is in Base//zmap, right? It should be easy to get things in order from that.
>_>
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- advanced
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- Joined: Sun Jun 04, 2006 3:27 am
I don't see any values there related to maps, just the z-ordering on characters.Fiel wrote:Excellent.themoviefund wrote:Ah, mine is 1.66 GHz and 2GB RAM. That should explain things.
On an unrelated note... My attempts at a map renderer are going spectacularly, except for some z-ordering.
You do know that the z-order for everything is in Base//zmap, right? It should be easy to get things in order from that.
>_>
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- ultra-n00b
- Posts: 1
- Joined: Wed Jan 02, 2008 6:09 pm
hi, im new to this forum and i am really really noob at stuff like this. So i have no idea how to do any of this python stuff. I just have a question i hope someone can answer, is it currently possible to extract all the images from mob.wz , map.wz , and the other wz files from kms or kmst? if so can anyone please tell me how? i really really need the images from kms or kmst, i appreciate anyone who helps, thanks!