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Guild Wars .DAT File

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Irina
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Post by Irina »

Aww, too bad you can't continue working on it, but thanks for all the work you've done!

Here's the latest Version for those who want to continue working on it.
BlackDragon
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Post by BlackDragon »

You did good work on this too. This one actually decompresses the stuff right. Cool.

There's a lot there for anyone to work on. I wonder/hope if GW2 uses the same algorithm so no one has to do this again :)

BD
Irina
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Post by Irina »

The funny thing is, I didn't change anything at all in my code, just added your new decompress.cs to my version and it worked. Guess we'll never find out why my old version didn't work for you ;)
BlackDragon
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Post by BlackDragon »

So does this decompress your prefs file properly then? That's great if it does.

Lots of other files work now too. IF I get time, I'll look at that crash bug.

BD
Irina
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Post by Irina »

Yes, works fine for my prefs file (and many other files too).
Ravious
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Post by Ravious »

Has there been any new work done on this lately? I think a lot of GW fans are really excited about the possibility of an eventual model viewer, etc.

If anyone ever needs a test monkey, let me know!
BlackDragon
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Post by BlackDragon »

An anonymous programmer has been making a TON of changes and has pretty much fixed most of the decompression, and has an image viewer.

So be patient, more is in the works. There is no release date yet.

If he/she wants to talk about it they will post :)

Otherwise, you'll have to wait until I get some time to incorporate his/her changes :)

BD
Ravious
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Post by Ravious »

Awesome! Looking forward to your work, anonymous he or she programmer. Thanks for the update, BlackDragon.
BoyC
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Post by BoyC »

Hi guys, the "anonymus" coder here

http://digitaldynamite.demoscene.hu/pri ... packer.zip

LET THE GAME-DATA EXPLORING BEGIN :))))

I'll now take a bit off from this because it was quite exhausting :)
Have fun!
Irina
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Post by Irina »

Haven't tried it yet, but looks good, thanks for your work!

Is it ok if I try to write a GUI for it?
BoyC
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Post by BoyC »

Yeah sure, that's why the source is in there. Just use it.
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Dinoguy1000
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Post by Dinoguy1000 »

Hmm... Is there any particular reason two of the files are named xentax? :wink:
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BoyC
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Post by BoyC »

Dinoguy1000 wrote:Hmm... Is there any particular reason two of the files are named xentax? :wink:
Hehe, yeah :)
This was my nth go at this file format and now I based it on blackdragons code from here :) In the end I threw out everything he wrote but it was very educational.
BlackDragon
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Post by BlackDragon »

He did good work on this.

It's time for us to decode the rest of the file formats.

BD
BoyC
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Post by BoyC »

You mean it's time to decode the almost single file format that's left - upon depack the result is about 4 gigabytes, half of it is textures and sounds and the other half is ffna files. So it's definitely game data :D
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