Hey there, let's see if you can open this files:
http://www.megaupload.com/es/?d=FV8WCIHZ
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Ghost in the Shell: Stand Alone Complex PSP .prx
- Savage
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PXR it's a ELf file, the ELF it's like .exe in windows but in GNU/Linux, in minds a executable
Both files of the example are ELF
Inside the file loading.psp.prx
English
http://en.wikipedia.org/wiki/Executable ... ble_Format
Non english
http://es.wikipedia.org/wiki/Executable ... ble_Format
Both files of the example are ELF
Inside the file loading.psp.prx
Code: Select all
\.\.\loading\load_bg_navy.tm2 .\.\.\loading\load_bg_white.tm2 .\.\.\loading\load_text.tm2 .\.\.\loading\load_text_mask.tm2 .\.\.\loading\disc_base.tm2 .\.\.\loading\disc_grow_1.tm2 .\.\.\loading\disc_grow_2.tm2 .\.\.\loading\disc_hi_1.tm2 .\
http://en.wikipedia.org/wiki/Executable ... ble_Format
Non english
http://es.wikipedia.org/wiki/Executable ... ble_Format
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hey
These arent archive files with lots of gfx and stuff, these are
the files that run the game and load files, so you cannot really
extract/edit these files.
(except that i found some GIM icons in the loader exe)
but thats about it
the files that run the game and load files, so you cannot really
extract/edit these files.
(except that i found some GIM icons in the loader exe)
but thats about it
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....
The Data.prx file is probably the archive file
however i doubt that one is an Executable PRX file.
anyways, if you could upload a cutted version of it somewhere
it would be lots easier.
Edit:
can someone find me a PSP GIM image reader/plugin so
i can test the validity of the rips i made.
i cant find anything by googling on that :X
however i doubt that one is an Executable PRX file.
anyways, if you could upload a cutted version of it somewhere
it would be lots easier.
Edit:
can someone find me a PSP GIM image reader/plugin so
i can test the validity of the rips i made.
i cant find anything by googling on that :X
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Okay.
Okay, got hold of this big data file, which was data.img , not data.prx.
anyways, almost everything in this .img file is packed.
all TIM images, scripts, GIM images are packed with something i dont recognize.
i will post examples of these later today.
anyways, almost everything in this .img file is packed.
all TIM images, scripts, GIM images are packed with something i dont recognize.
i will post examples of these later today.
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- alera
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I'm not an expert on this but it looks like the files are compressed with something that uses a sliding window
The first "block" of the file ends with 0xFF - offset 13 in the I3D and 9 in the tims
All files end with 0x00
More files would be of help :)
hopefully you can find a simple text file that is compressed
Edit: From what little I could gather, the I3d seem to be a model/level or part of it at least
Has references to Nodes(scene graph?) materials and "mesh" :P
Most likely the games uses the same format for both levels and models
The first "block" of the file ends with 0xFF - offset 13 in the I3D and 9 in the tims
All files end with 0x00
More files would be of help :)
hopefully you can find a simple text file that is compressed
Edit: From what little I could gather, the I3d seem to be a model/level or part of it at least
Has references to Nodes(scene graph?) materials and "mesh" :P
Most likely the games uses the same format for both levels and models
- alera
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without more files from the main archive I don't think much can be done..
a list of the files would be interesting though
like Strobe said, the files are compressed
without knowing what the output data should look like there isn't much that can be done, a compressed text file however should be of some help, but I don't know if there are any
a list of the files would be interesting though
like Strobe said, the files are compressed
without knowing what the output data should look like there isn't much that can be done, a compressed text file however should be of some help, but I don't know if there are any
- alera
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I have no idea how strobe extracted the files from the main data file but if you can do that(ask strobe for the extractor?) and look for text files, that is files that one can almost read :P like subtitle files or scripts that are compressed then post them
you will know they are compressed when they start normal and then become garble eg:
Script 0001 blabla test ***tes*** 03****
I've used '*' to mark those squares one usually sees in binary files
you will know they are compressed when they start normal and then become garble eg:
Script 0001 blabla test ***tes*** 03****
I've used '*' to mark those squares one usually sees in binary files