I'm modding an old game (Die By The Sword) and planned to make a player variant of a training dummy just for fun to find out this fellow has TXMs instead of the regularly used TGA or BMP. TXM is a type of obsolete texture use for the old version of the game and is uncompressed. Would it be possible to convert the TXM format listed below to a format like the TGA it uses (also listed)?
You do not have the required permissions to view the files attached to this post.
Your picture easily oppens as 8 bit RAW 256x256 and 36 bytes header. I do not think I see any information about palette there. Unless that hex 20 on the begining of the file stands for something? There must be in other files of the game some palette file.
Load TXB as RAW (256x256 8bit in Photoshop or other) then save to 24bit RGB, and then open it in PMView while loading IFF palette. It will save the result to TGA as desired.
Not sure though if the palette indicated by you was the right one because the picture was not too colorful. But that was some old game, was it not ?
No. I am afraid, PMView does not support this format. I use Photoshop to "open as" RAW. What other free and popular programs support RAW. Perhaps GIMP? If not u can always d/l trial version of Photoshop.