I tried using the Modders Multitool too. When I open the model in its object explorer, I only get the model files listed as being used in the "whole" model, and no textures are mentioned or shown in the 3D preview window. Am I looking in the wrong place or doing something wrong?
Also... When you mention "manual work to convert textures", do you mean like saturating those weird maps "hidden" in the channels of HMVY textures with appropriate colors and so on? If so, is there a simpler way of doing it rather than photoshopping them and trying to pick the colors necessary by guesswork?
Tosyk wrote: ↑Sun Sep 10, 2023 7:04 amI use this tool to find connection between resources:
https://github.com/ShinyHobo/BG3-Modders-Multitool
But there’s no way to just open model with all the texture applied. It’s manual work to convert textures and combine models