Hey can you post the models of Neo and Trinity?
Im working on a Matrix Mod for Half Life Alyx, where i recreate the 1st films action scenes, and i could really use their models... Otherwise ill have to sculpt them from scratch
cbflex wrote: ↑Thu Sep 21, 2023 6:27 am
Hey can you post the models of Neo and Trinity?
Im working on a Matrix Mod for Half Life Alyx, where i recreate the 1st films action scenes, and i could really use their models... Otherwise ill have to sculpt them from scratch
I can Dm you a link I have to them but be warned, they're over 1 million polygons and comprised of over 800-900 bones each. I'd be interested in seeing how you optimise the models to work in HL:A
cbflex wrote: ↑Thu Sep 21, 2023 6:27 am
Hey can you post the models of Neo and Trinity?
Im working on a Matrix Mod for Half Life Alyx, where i recreate the 1st films action scenes, and i could really use their models... Otherwise ill have to sculpt them from scratch
I can Dm you a link I have to them but be warned, they're over 1 million polygons and comprised of over 800-900 bones each. I'd be interested in seeing how you optimise the models to work in HL:A
Bladers wrote: ↑Sat May 20, 2023 11:45 pm...I'm guessing since we have UE5 source code getting the animations aswell from UE5 games should be a walk in the park?
Aren't those already supported by Spiritovod's custom builds of umodel for specific games that are built on UE5?
unfortunately, there is a tag/encryption error when attempting to export the animation using the custom umodel tool.