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The Matrix / UE5 tech demo tool

Post questions about game models here, or help out others!
cbflex
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Re: The Matrix / UE5 tech demo tool

Post by cbflex »

Hey can you post the models of Neo and Trinity?
Im working on a Matrix Mod for Half Life Alyx, where i recreate the 1st films action scenes, and i could really use their models... Otherwise ill have to sculpt them from scratch
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AxelNoir
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Re: The Matrix / UE5 tech demo tool

Post by AxelNoir »

cbflex wrote: Thu Sep 21, 2023 6:27 am Hey can you post the models of Neo and Trinity?
Im working on a Matrix Mod for Half Life Alyx, where i recreate the 1st films action scenes, and i could really use their models... Otherwise ill have to sculpt them from scratch
I can Dm you a link I have to them but be warned, they're over 1 million polygons and comprised of over 800-900 bones each. I'd be interested in seeing how you optimise the models to work in HL:A
Banner2020
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Re: The Matrix / UE5 tech demo tool

Post by Banner2020 »

AxelNoir wrote: Fri Sep 22, 2023 4:46 pm
cbflex wrote: Thu Sep 21, 2023 6:27 am Hey can you post the models of Neo and Trinity?
Im working on a Matrix Mod for Half Life Alyx, where i recreate the 1st films action scenes, and i could really use their models... Otherwise ill have to sculpt them from scratch
I can Dm you a link I have to them but be warned, they're over 1 million polygons and comprised of over 800-900 bones each. I'd be interested in seeing how you optimise the models to work in HL:A
May I also have one?
Doronetty
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Re: The Matrix / UE5 tech demo tool

Post by Doronetty »

Me too :)
mpisc192
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Re: The Matrix / UE5 tech demo tool

Post by mpisc192 »

Also interested!
Bladers
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Re: The Matrix / UE5 tech demo tool

Post by Bladers »

mono24 wrote: Sun May 21, 2023 2:51 pm
Bladers wrote: Sat May 20, 2023 11:45 pm...I'm guessing since we have UE5 source code getting the animations aswell from UE5 games should be a walk in the park?
Aren't those already supported by Spiritovod's custom builds of umodel for specific games that are built on UE5?
unfortunately, there is a tag/encryption error when attempting to export the animation using the custom umodel tool.
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