Hello, I'm a beginner and I'm writing to you through a translator. Sorry if my question is unclear, I will try to clarify.
I am analyzing the game "Pirates of the Caribbean: At World's End". Initially, in the game directory, files with dialogs (voice acting) are packed into archives with the extension "*.000"
With the help of game extractor, I extracted files in the format "*.sfx". I found out that this is a sound, that is what I need.
However, it does not work to convert to ".wav" or ".mp3" and it cannot even listen to more than one player. Either it doesn't open, or it hisses.
After studying the forum a bit, I came across the "VGMstream" plugin for "foobar," the file opens, but it plays very very quickly, like a cartoon voice. If you slow down through "audacity", then you can hear speech, but of terrible quality.
Can you tell me how to solve this problem? Maybe I'm doing something wrong?
I attach a couple of files "*.sfx".
https://dropmefiles.com/LQZiS
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Sound format *.sfx
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- n00b
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- ikskoks
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Re: Sound format *.sfx
You can use this tool https://github.com/eurotools/eurosound-explorer
It doesn't have native support for your samples (file version 10 is not supported apparently),
but if you go to File > Decode Audio File and you'll select Eurocom ADPCM format from the list,
you'll be able to convert your samples to proper WAV files.
By the way, format is described here http://wiki.xentax.com/index.php/EngineX_SFX
It doesn't have native support for your samples (file version 10 is not supported apparently),
but if you go to File > Decode Audio File and you'll select Eurocom ADPCM format from the list,
you'll be able to convert your samples to proper WAV files.
By the way, format is described here http://wiki.xentax.com/index.php/EngineX_SFX
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Re: Sound format *.sfx
Thank you, I downloaded it, but I can't figure out how to run it? I don 't see the file .exe to run... Is the launch done through some other program?
- ikskoks
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Re: Sound format *.sfx
You should download a latest release from this link
https://github.com/eurotools/eurosound- ... oSound.zip
https://github.com/eurotools/eurosound- ... oSound.zip
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Re: Sound format *.sfx
I do not know what to tell you or how to tell you. But you're just a genius! I ran the *.sfx file through EuroSound, it switched to the *wav format. You are simply the best, insanely grateful!
So far, there are no questions left, I hope there will be no new ones
So far, there are no questions left, I hope there will be no new ones
- jmarti856
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Re: Sound format *.sfx
Hello!
I'm the author of the EuroSound Explorer tool, glad that you find it usefully.
Unfortunately I've only been able to add support until version 6, Pirates of the Caribbean: At World's End if I'm not wrong uses the version 8 of the MusX file format.
I will try to add support to it in a near future, I hope.
I'm the author of the EuroSound Explorer tool, glad that you find it usefully.
Unfortunately I've only been able to add support until version 6, Pirates of the Caribbean: At World's End if I'm not wrong uses the version 8 of the MusX file format.
I will try to add support to it in a near future, I hope.
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