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Granny .GR2 Reader plugin for Noesis
Re: Granny .GR2 Reader plugin for Noesis
Just a heads-up for anyone that is still trying to work with D2R in all this thread. I was having the exact same error messages others were having, but everything was fixed once I installed a bundle in a website and used the tools provided by them. I am not affiliated by it through any means. The website is the first that pops up when you search on google the following: "jayn23's plugin". It is a dedicated D2R modding website which, again, I am not affiliated nor endorsing, simply spelling it out that it all worked for me and now I have this guy's Noesis copy and another that I use for others.
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- ultra-n00b
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Re: Granny .GR2 Reader plugin for Noesis
Thank you so much for your work, everything works fine with D2R (win10, py 3.8, JRE & JDK are last official).
Models converted to .stl succesfully - can't wait to print some of them
Models converted to .stl succesfully - can't wait to print some of them
Re: Granny .GR2 Reader plugin for Noesis
so i am trying to play with some of the Elder Scrolls Online Meshes and textures, and after acquiring these these tools and parts i can see the meshes but the textures will not load. The meshes can export fine, with rigging on it however it appears that the UVs are either broken or have a single point and Noesis upon model load returns errors like this:
Reading 'F:\Game\ESO Extract\Extract\Live Eso\Granny\Reconstructed\AYL Ayleid\\AYL_DUC_LightFixtureB001_0'...Failed.
Reading 'F:\Game\ESO Extract\Extract\Live Eso\Granny\Reconstructed\AYL Ayleid\\AYL_DUC_LightFixtureB001_1'...Failed.
Reading 'F:\Game\ESO Extract\Extract\Live Eso\Granny\Reconstructed\AYL Ayleid\\AYL_DUC_LightFixtureB001_2'...Failed.
i am at a loss as to where to proceed from here
Reading 'F:\Game\ESO Extract\Extract\Live Eso\Granny\Reconstructed\AYL Ayleid\\AYL_DUC_LightFixtureB001_0'...Failed.
Reading 'F:\Game\ESO Extract\Extract\Live Eso\Granny\Reconstructed\AYL Ayleid\\AYL_DUC_LightFixtureB001_1'...Failed.
Reading 'F:\Game\ESO Extract\Extract\Live Eso\Granny\Reconstructed\AYL Ayleid\\AYL_DUC_LightFixtureB001_2'...Failed.
i am at a loss as to where to proceed from here
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- ultra-n00b
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Re: Granny .GR2 Reader plugin for Noesis
Hello, i tried to load animation from Diablo 2 Ressurected (model : Tyrael), but the result seams strange like weird deformation, it's like the wrong animation is charged. i have 1.35 version of the plugin:
MULTIFILE = 2
SMART_DETECTION = 0
ANIMATION_TRACK = 3
ANIMATION_MODE = 0
SKELETON_LOAD = 1
MERGE_SCENE = 0
CRC_CORRECTION = 0
MULTIFILE = 2
SMART_DETECTION = 0
ANIMATION_TRACK = 3
ANIMATION_MODE = 0
SKELETON_LOAD = 1
MERGE_SCENE = 0
CRC_CORRECTION = 0
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- ultra-n00b
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Re: Granny .GR2 Reader plugin for Noesis
Hi and thanks for putting your time and effort in to this program.
Is there anywhere I can find a tutorial to help me figure out how to use it?
I am trying to get my character from BG3 and I am using noesis but have no idea where to start.
Any help would be awesome
Thank you!
Is there anywhere I can find a tutorial to help me figure out how to use it?
I am trying to get my character from BG3 and I am using noesis but have no idea where to start.
Any help would be awesome
Thank you!
- shakotay2
- MEGAVETERAN
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Re: Granny .GR2 Reader plugin for Noesis
This thread contains 471 posts. There should be enough infos for you - just read them, maybe searching by keywords (granny.dll).drunknmonkie wrote: ↑Wed Mar 01, 2023 4:32 amIs there anywhere I can find a tutorial to help me figure out how to use it?
Long story short: copy fmt_GR2reader121.py into Noesis' \plugins\python folder then start Noesis and open the sample of your choice.
How about reading the opening post?I am trying to get my character from BG3 and I am using noesis but have no idea where to start.
31. Baldur's Gate III, seems to be supported
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Granny .GR2 Reader plugin for Noesis
Hi, first of all, thx for the effort in making this tool, I just wanna report an issue I found when exporting some D2R models, here is the model for a weapon called khalim's flail, but as you can see in my screenshot there is only a handle, the real flail head part is missing, while its full shape is like the second screenshot. I did some research and found this issue is somewhat common in items that has a chain to connect different parts of the item, for example screenshot 3 shows a shield where only the chain is rendered(and the chain itself looks not quite correct), while it actually looks like screenshot 4.
May I kindly ask do you have time to fix this issue? If you do not have time, can you pls give me some directions on how to start parsing the D2R .model file? I am a programmer as well, I can try to learn write a plugin(ideally I want to write a blender plugin to directly read the model into blender!)
thx very much!
May I kindly ask do you have time to fix this issue? If you do not have time, can you pls give me some directions on how to start parsing the D2R .model file? I am a programmer as well, I can try to learn write a plugin(ideally I want to write a blender plugin to directly read the model into blender!)
thx very much!
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- 05SpeedMaster
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Re: Granny .GR2 Reader plugin for Noesis
Can you link me to those files shown in the photo?
And I haven't seen jayn23 here since August last year.
He was kind enough to send me a Custom version that allows me to remove unused bones from animation files.
And I haven't seen jayn23 here since August last year.
He was kind enough to send me a Custom version that allows me to remove unused bones from animation files.
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Re: Granny .GR2 Reader plugin for Noesis
With BG3 - I have no issues running the script to extract models, however, when I try to extract textures in the same way I get met with an error.
I have also tried extracting textures using Norbyte's lslib tool, as well as an older quick BMS script I've had tucked away for BG3. None of those are allowing me to extract all of the textures, just parts of the first texture.pak. Has anyone else run into this and, if so, how did you solve the problem?
I have also tried extracting textures using Norbyte's lslib tool, as well as an older quick BMS script I've had tucked away for BG3. None of those are allowing me to extract all of the textures, just parts of the first texture.pak. Has anyone else run into this and, if so, how did you solve the problem?
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- 05SpeedMaster
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Re: Granny .GR2 Reader plugin for Noesis
I'm not sure what you mean by 'Extracting the texture'
Are you just trying to get the textures without the model?
And what Granny2.dll file version do you have.
Are you just trying to get the textures without the model?
And what Granny2.dll file version do you have.
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Re: Granny .GR2 Reader plugin for Noesis
Granny2.dll version is 2.11.8!05SpeedMaster wrote: ↑Mon Jul 10, 2023 9:43 pm I'm not sure what you mean by 'Extracting the texture'
Are you just trying to get the textures without the model?
And what Granny2.dll file version do you have.
And I mean extract the files from the texture .paks. It throws me the error in my previous post when I try to extract everything from the textures.pak, and a different error on _2 and _3. On the first textures.pak it gets through about 44 files before that error stops it from doing anything else.
Editing to add - I'm looking for the textures specifically for the Nightsong outfit model. When extracting the models.pak I do have the meshes, but none of the textures related to that mesh! So I figured I needed to dig through the texture .paks to try and locate the relevant files.
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Re: Granny .GR2 Reader plugin for Noesis
Some D2R-related utilities I've made for myself, but others could find useful:
------------------------------
First of all, some D2R items directories have inconsistent structures: some have the *.model and the *.texture files in the same folder, and some others have the *.model in one place, and the *.textures in a subfolder. The ones with the first structure load as "white" items into Noesis, while the ones with the second load correctly, with their textures and so.
For example, right after extracting the stuff with Cascview, "ancient_armor" loads this cool:
However, "axe" loads this naked:
So I've made a Python script you can run before opening Noesis in order to fix that structure, and ensure all *.texture files are in a subfolder:
After running the script, "axe" will load like this:
Incase you want to run this, ensure you have Python installed (https://www.tomshardware.com/how-to/ins ... -10-and-11). Also ensure you have set the PATH variable, and do this (yeah, pretty sure that if you're here, you don't need this degree of detail, but whatever):
1. Copy all the code and paste it into a text editor (notepad or NP++).
2. Modify the walk_dir to the folder where you've extracted the stuff.
3. Save the file with "*.py" extension somewhere in your hard drive. For example, "moveTextures.py".
4. Open a command prompt in the path where you've saved the *.py file (just browse to the folder and type "cmd" -without quotes- in the address bar).
5. In the black window that pops, write "python3 moveTextures.py".
The script will start running and putting the textures into the place they should be for Noesis GR2 being able to autoload them.
-----------------------------------------
Second: given that the "Export" feature only gives the albedo and normal textures, I've done a slight retouch to the GR2 reader file:
This is how the original 1.35 file is at line 661 and ahead:
And this is my version:
This way, despite not being loaded at the preview, Noesis will export the *.orm file along the *.alb and *.nrm
------------------------------
First of all, some D2R items directories have inconsistent structures: some have the *.model and the *.texture files in the same folder, and some others have the *.model in one place, and the *.textures in a subfolder. The ones with the first structure load as "white" items into Noesis, while the ones with the second load correctly, with their textures and so.
For example, right after extracting the stuff with Cascview, "ancient_armor" loads this cool:
However, "axe" loads this naked:
So I've made a Python script you can run before opening Noesis in order to fix that structure, and ensure all *.texture files are in a subfolder:
Code: Select all
#!/usr/bin/python
import os
import sys
### CHANGE THIS!!! ###
# Replace with the path to the folder where you've extracted your data
walk_dir = r'C:\Users\username\Documents\01_extracted_items_folder'
print('walk_dir = ' + walk_dir)
print('walk_dir (absolute) = ' + os.path.abspath(walk_dir))
# For each folder...
for root, subdirs, files in os.walk(walk_dir):
print('--\nroot = ' + root)
hasTextures = False
hasModel = False
hasTexturesSubdir = False
textureArray = []
# ... check if it has both models and textures mixed
for filename in files:
file_path = os.path.join(root, filename)
file_name, file_extension = os.path.splitext(file_path)
if file_extension == ".model":
hasModel = True
print('\t- file %s is a Model (full path: %s)' % (filename, file_path))
elif file_extension == ".texture":
hasTextures = True
textureArray.append(file_path)
print('\t- file %s is a Texture (full path: %s)' % (filename, file_path))
for subdir in subdirs:
if subdir == 'textures':
hasTexturesSubdir = True
print('\t- TEXTURES subdirectory ' + subdir)
# ... and, incase the folder has both models and textures mixed...
if hasModel and hasTextures:
texturesPath = root + '\Textures'
# ... create a "Textures" folder (if it doesn't exists)...
if not hasTexturesSubdir:
os.mkdir(texturesPath)
# ... and move all the textures to the "Textures" folder
for textureName in textureArray:
destination = texturesPath + '\\' + os.path.basename(textureName)
print('\t- %s will be moved to %s' % (textureName, destination))
os.rename(textureName, destination)
Incase you want to run this, ensure you have Python installed (https://www.tomshardware.com/how-to/ins ... -10-and-11). Also ensure you have set the PATH variable, and do this (yeah, pretty sure that if you're here, you don't need this degree of detail, but whatever):
1. Copy all the code and paste it into a text editor (notepad or NP++).
2. Modify the walk_dir to the folder where you've extracted the stuff.
3. Save the file with "*.py" extension somewhere in your hard drive. For example, "moveTextures.py".
4. Open a command prompt in the path where you've saved the *.py file (just browse to the folder and type "cmd" -without quotes- in the address bar).
5. In the black window that pops, write "python3 moveTextures.py".
The script will start running and putting the textures into the place they should be for Noesis GR2 being able to autoload them.
-----------------------------------------
Second: given that the "Export" feature only gives the albedo and normal textures, I've done a slight retouch to the GR2 reader file:
This is how the original 1.35 file is at line 661 and ahead:
Code: Select all
if baseName[-3:] == 'alb':
if flag != 1:
texList.append(tex)
material.setTexture(TextureName)
if baseName[-3:] == 'nrm':
if flag != 1:
rgba = rapi.imageGetTexRGBA(tex)
#swap red and alpha channels
rgba = rapi.imageNormalSwizzle(rgba, tex.width, tex.height, 1, 1, 0)
tex.pixelData = rgba
tex.pixelType = noesis.NOESISTEX_RGBA32
tex.mipCount = 0
texList.append(tex)
material.setNormalTexture(TextureName)
return texList ,material
Code: Select all
if baseName[-3:] == 'alb':
if flag != 1:
texList.append(tex)
material.setTexture(TextureName)
if baseName[-3:] == 'orm':
if flag != 1:
texList.append(tex)
if baseName[-3:] == 'nrm':
if flag != 1:
rgba = rapi.imageGetTexRGBA(tex)
#swap red and alpha channels
rgba = rapi.imageNormalSwizzle(rgba, tex.width, tex.height, 1, 1, 0)
tex.pixelData = rgba
tex.pixelType = noesis.NOESISTEX_RGBA32
tex.mipCount = 0
texList.append(tex)
material.setNormalTexture(TextureName)
return texList ,material
Re: Granny .GR2 Reader plugin for Noesis
Do any of you know where are the characters body/heads in the nightmare of Baldrus gate 3 file structure i already found all the creatures armors weapons etc but i cant find the main characters.
Help would be appreciated.
Help would be appreciated.
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- ultra-n00b
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Re: Granny .GR2 Reader plugin for Noesis
Hi,
I am using this script to import the gr2 models and animations from Age of Empires 3: Definitive Edition, but animation isn’t correct, only the whole body is moving. It works in legacy version of the game, which is Age of Empires 3. Apparently, something has changed. Have you ever tested it with Age of Empires: Definitive Edition?
I am using this script to import the gr2 models and animations from Age of Empires 3: Definitive Edition, but animation isn’t correct, only the whole body is moving. It works in legacy version of the game, which is Age of Empires 3. Apparently, something has changed. Have you ever tested it with Age of Empires: Definitive Edition?
- Tosyk
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Re: Granny .GR2 Reader plugin for Noesis
it works pretty well with Baldur's Gate 3 characters. I must also note that this is the only tool that converts BG3 models properly with skeleton.