Hi, I'm currently trying to get the animation from the game Kamen Rider Chou Climax Heroes. It's in .mot file format, I tried using Lightware 3D to import it but it only got "unknown format" and I tried using GNTools but it outputs a .gnta file (That tool can edit GNTA to get frames and pos but very time consuming to go back and forth). Is there any way to get the animation?
Here is the sample file :
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Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
- WhiteVN606
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Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
You'll need to give the .mot file a structure. That's also very time consuming.
Without knowing the bone count even more time consuming.
Search for head_00, arm_00. leg_00, etc in .gmo to get the skeleton first.
Without knowing the bone count even more time consuming.
Search for head_00, arm_00. leg_00, etc in .gmo to get the skeleton first.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- WhiteVN606
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
Like there's no import solution in Noesis?
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
Not to my knowledge.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- WhiteVN606
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
sorry about that, thank you for helping me
Noob with Questions
- WhiteVN606
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
The files already have a skeleton so what now ?
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
So can you provide it? (It's around 32 bones in the gmo file, afaics.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Bigchillghost
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]
Noesis seems to load the gmo natively.
Anyway, using ASH (with custom variable mode enabled):
Layout context:
Code: Select all
char boneName[?]
align address[4]
begin loop[99]
word tag0
word tag1
uint32 size
test tag0[>][0x8000]
begin scope
calc size[-][8]
calc nextAddr[=][0]
tell address[nextAddr]
calc nextAddr[+][size]
test tag0[==][0x8041]
begin scope
byte parentIndex
byte skip[3]
end scope
test tag0[==][0x8048]
float Translation[3]
test tag0[==][0x804B]
float Rotation[4]
seek address[nextAddr]
end scope
test tag0[<][0x8000]
begin scope
byte skip[8]
break loop[99]
end scope
end loop[99]
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