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Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]

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WhiteVN606
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Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]

Post by WhiteVN606 »

Hi, I'm currently trying to get the animation from the game Kamen Rider Chou Climax Heroes. It's in .mot file format, I tried using Lightware 3D to import it but it only got "unknown format" and I tried using GNTools but it outputs a .gnta file (That tool can edit GNTA to get frames and pos but very time consuming to go back and forth). Is there any way to get the animation?

Here is the sample file :
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]

Post by shakotay2 »

You'll need to give the .mot file a structure. That's also very time consuming.
Without knowing the bone count even more time consuming.

Search for head_00, arm_00. leg_00, etc in .gmo to get the skeleton first.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]

Post by WhiteVN606 »

Like there's no import solution in Noesis?
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]

Post by shakotay2 »

Not to my knowledge.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]

Post by WhiteVN606 »

sorry about that, thank you for helping me
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]

Post by WhiteVN606 »

shakotay2 wrote: Wed Aug 02, 2023 3:31 pm You'll need to give the .mot file a structure. That's also very time consuming.
Without knowing the bone count even more time consuming.

Search for head_00, arm_00. leg_00, etc in .gmo to get the skeleton first.
The files already have a skeleton so what now ?
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]

Post by shakotay2 »

WhiteVN606 wrote: Mon Aug 28, 2023 12:03 pm The files already have a skeleton so what now ?
So can you provide it? (It's around 32 bones in the gmo file, afaics.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Help get Animation of Game "Kamen Rider Chou Climax Heroes" (PSP/Wii). [.mot format]

Post by Bigchillghost »

shakotay2 wrote: Mon Aug 28, 2023 10:42 pm So can you provide it? (It's around 32 bones in the gmo file, afaics.)
Noesis seems to load the gmo natively.
Anyway, using ASH (with custom variable mode enabled):
0000.gmo.png

Layout context:

Code: Select all

char	boneName[?]
align	address[4]
begin	loop[99]
	word	tag0
	word	tag1
	uint32	size
	test	tag0[>][0x8000]
	begin	scope
		calc	size[-][8]
		calc	nextAddr[=][0]
		tell	address[nextAddr]
		calc	nextAddr[+][size]
		test	tag0[==][0x8041]
		begin	scope
			byte	parentIndex
			byte	skip[3]
		end		scope
		test	tag0[==][0x8048]
			float	Translation[3]
		test	tag0[==][0x804B]
			float	Rotation[4]
		seek	address[nextAddr]
	end		scope
	test	tag0[<][0x8000]
	begin	scope
		byte	skip[8]
		break	loop[99]
	end		scope
end		loop[99]
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